Josh Speer, Author at oprainfall https://operationrainfall.com/author/bloobomber/ Video Games | Niche, Japanese, RPGs, Localization, and Anime Wed, 22 Feb 2023 03:29:59 +0000 en-US hourly 1 https://i0.wp.com/operationrainfall.com/wp-content/uploads/2024/01/cropped-cropped-mi2odycI.png?fit=32%2C32&ssl=1 Josh Speer, Author at oprainfall https://operationrainfall.com/author/bloobomber/ 32 32 56883004 REVIEW: Fire Emblem Engage https://operationrainfall.com/2023/02/22/review-fire-emblem-engage/?utm_source=rss&utm_medium=rss&utm_campaign=review-fire-emblem-engage#utm_source=rss&utm_medium=rss&utm_campaign=review-fire-emblem-engage https://operationrainfall.com/2023/02/22/review-fire-emblem-engage/#respond Wed, 22 Feb 2023 14:00:34 +0000 http://operationrainfall.com/?p=336864 Engage with the latest Fire Emblem adventure.

The post REVIEW: Fire Emblem Engage appeared first on oprainfall.

]]>
Fire Emblem Engage | Guest Review Featured Title Fire Emblem Engage Developer Intelligent Systems Publisher Nintendo Release Date January 20th, 2023 Genre Tactical RPG Platform Nintendo Switch Age Rating T for Teen – Fantasy Violence, Mild Suggestive Themes, Mild Languages Official Website

As a longtime fan of the Fire Emblem series, I had a couple prominent reasons I wanted to review Fire Emblem Engage. Firstly, I had been excited to play it for a while now. For another, I was more than a little frustrated seeing the online consensus that it was utterly inferior to the last entry, Fire Emblem: Three Houses. While it’s true I had a lot of fun with Three Houses, I’m also of a mindset that there’s been very few total stinkers in the storied history of the Fire Emblem franchise. And while I wouldn’t say Engage is the very best of the series, it’s also a far step away from being close to the worst.

Click to view slideshow.

Story-wise, Engage reminded me a lot of Awakening right out of the gate. The whole amnesiac hero thing is more than a little overplayed in RPGs, but I could mostly tolerate it here. That said, Alear is somewhat of an interchangeable avatar, despite having his own hopes and fears. It’s clear he’s driven to do the right thing, even if he’s not entirely sure why. I mean, sure, his title is the Divine Dragon Alear, so you’d hope he’d want to accomplish noble endeavors. But that’s far from a guarantee, both in fiction as in real life. I enjoyed how they played with Alear’s amnesia in the first dozen or so chapters, and then gradually start to fill in the gaps. Honestly, my biggest complaint about Engage’s story was that I saw the biggest twists coming a mile away.

Click to view slideshow.

Like any good Fire Emblem, Engage has a vast roster of allies you can commit to your cause. You’ll acquire allies from all the countries of Elyos over the course of the game, even those that are clearly demarcated as villains early on. There’s a really satisfying and dramatic arc in the first portion of the game, though I’d be lying if I didn’t say the back half underwhelmed me somewhat. Not for lack of ambition, just for what I’d call somewhat clumsy plotting. By the final battle, I found myself wishing the big bad was less chatty so I could just rush into the battle.

Click to view slideshow.

Thankfully, you don’t necessarily play any Fire Emblem for masterful storytelling. The series is good at being twisty and occasionally unpredictable, but pretty much every game’s core plot falls apart under intense scrutiny. There’s always small details that remain unresolved and forgotten in the rush to the climax. There’s also plenty of engaging (see what I did there?) characters you’ll interact with as you strengthen your respective bonds. My favorites were the quirkier, darker ones (AKA Tharja 3.0), like a cheerful yet murderous thief named Yunaka, as well as a gorgeous magician that defies the odds and becomes a staunch ally midway through the adventure.

Click to view slideshow.

The game also keeps a weird tradition going and gives us yet another Anna, though this one is remarkably small, if no less ruthless. While I enjoyed the variety of characters that join your quest, I did feel many had pretty one-note personalities that didn’t get enough definition. That isn’t to say all of them by any means, but more than I was comfortable with. Engage also keeps the tradition of being able to marry any unit that you have a close enough bond with. Admittedly there was a bit of a censorship issue here, and some of the younger options were turned into close friends rather than partners for life. You can also marry either a man or a woman, depending on your preferences. For what it’s worth, I believe Engage has the most LGBTQ+ characters of any entry, and some really badass ones at that. But to the surprise of nobody, I married the most superficial woman in the entire game. In my defense, she’s gorgeous and also a total valkyrie, so I feel justified in my choice.

Click to view slideshow.

Now that we’ve covered some of the setting of Engage, it’s time to talk about the reason most fans get excited for Fire Emblem games – the combat. I admit, this was the part that got me the most hyped to play, and I wasn’t disappointed. Three Houses took a step into the Persona universe by introducing the school elements. Engage takes it further, and essentially has warrior spirits you can summon and fuse with during battle. Assuming you don’t touch the DLC, there’s 12 different Emblem spirits you’ll acquire over the course of the game, and which can be summoned with magical rings they reside in, not unlike genies and lamps. Each Emblem is an iconic Fire Emblem hero, including Roy, Corrin and of course Marth.

Click to view slideshow.

Any character can be equipped with any Emblem. By doing so, you’ll gain access to their passive abilities during battle. These can range from blocking allies from attack to moving again after combat, and much more besides. Each Emblem is totally unique, and their class determines the buffs and skills they provide to your units. You’ll also automatically Sync with the Emblems, having them join the attack. As a quick example, I bonded Framme and Sigurd early on, and turned a middling healer into a hard hitting fighter that can also use a lance when not helping her allies.

Click to view slideshow.

When your meter is full from attacking, you can Engage, fusing your unit with their Emblem. Not only does this further boost the stats of your character, but it allows you to unleash incredibly powerful Engage attacks. Though most of these deal damage, there’s a couple that are totally game changing, such as the Goddess Dance, which lets all adjacent allies act again. The only thing that keeps this from getting totally out of hand is that you can only be Engaged for a few turns, and can only use one Engage attack during that period. However, there’s nothing stopping you from powering up, so you can Engage again afterwards, opening up further uses.

Engage Further On Page 2 ->

The post REVIEW: Fire Emblem Engage appeared first on oprainfall.

]]>
https://operationrainfall.com/2023/02/22/review-fire-emblem-engage/feed/ 0 336864
REVIEW: Rise of the Third Power https://operationrainfall.com/2022/03/03/review-rise-of-the-third-power/?utm_source=rss&utm_medium=rss&utm_campaign=review-rise-of-the-third-power#utm_source=rss&utm_medium=rss&utm_campaign=review-rise-of-the-third-power https://operationrainfall.com/2022/03/03/review-rise-of-the-third-power/#respond Thu, 03 Mar 2022 14:00:09 +0000 http://operationrainfall.com/?p=330001 Take a ride through Rin in Rise of the Third Power.

The post REVIEW: Rise of the Third Power appeared first on oprainfall.

]]>
Title Rise of the Third Power Developer Stegosoft Games Publisher DANGEN Entertainment Release Date February 10th, 2022 Genre Retro RPG Platform PC, Nintendo Switch, PS4, Xbox One Age Rating Teen – Blood, Use of Alcohol and Tobacco, Mild Suggestive Themes, Language, Fantasy Violence Official Website

After I discovered Stegosoft Games was working on a new title, I knew that I had to review it. Even though Rise of the Third Power isn’t set in the same universe as their retro masterpiece, Ara Fell: Enhanced Edition, it was built with similar bones. It features many familiar mechanics and features, though there are some notable differences. One of which is the world this game takes place in is much less fantasy focused than Ara Fell was. Instead of vampires, elves and floating continents, the setting for the land of Rin is meant to evoke comparisons to World War II. The question I had was this – is Stegosoft Games able to successfully make lightning strike twice? Or was Rise of the Third Power an inferior follow up to Ara Fell: Enhanced Edition?

Click to view slideshow.

The land of Rin has just suffered through a horrendous Great War. While many just want to go about living their lives in peace, the Arkadyan Empire wants no such thing. They see the opportunity to make more strides during peacetime, and perhaps even bend events to their will. The only kingdom in their way is the Republic of Tariq, which remains ignorant of their schemes. Alone against Arkadyan dreams of conquest is a meager Resistance force. They’re the dredges of the world, pirates and vagabonds and even one unusual priestess. While they can’t hope to defeat the Arkadyan Empire nor their new Cirinthian allies, they hope to stall for time until they can pull a miracle out of their proverbial hats.

Click to view slideshow.

Let me say now that while the plot of Rise of the Third Power isn’t bad, and tells an interesting tale, it lacked something that Ara Fell had. I can’t quite put my finger on it, but as I played through Ara Fell, I felt the world and my understanding of it expand at the same time. I grew to slowly glimpse the complete picture, and appreciated it more for the process. Whereas in Rise of the Third Power, I felt they kept doing something I was taught to be a cardinal sin in school – telling instead of showing. We get huge info dumps early on about the Great War, and how it affected the various peoples of Rin. And while that’s okay, I would have much preferred seeing it myself firsthand. Because otherwise I felt like a random tourist hearing about the history of a place, not actually feeling it.

Click to view slideshow.

Which isn’t to say the writing is bad in the game, necessarily. Just that I didn’t feel quite as connected to this world as I did in Ara Fell. Sadly, the same can be said for the characters. Because while there’s an eclectic and diverse cast of characters that will join your adventure, I never felt all that connected to most of them. The lone exception is the fiery princess Arielle, who very much felt like a stand in for Lita from Ara Fell. Though I did grow to enjoy some of these heroes and heroines, I also felt the game used them more for comedic one liners than actually diving deep into their personalities. Which is a shame, since that was one of my favorite things Stegosoft Games has done in the past.

Click to view slideshow.

Another problem I have with Rise of the Third Power is the fact that Arielle isn’t technically the main character. I don’t know if my brain operates on baby bird logic or what, but in RPGs, I usually feel the first hero I’m introduced to is the main character. And in this game, that hero is actually a pair of vagabonds – Rowan and Corrina. Rowan is a hard drinking pirate that likes to deflect from his real emotions and Corrina is a sharp tongued young woman looking to die in a blaze of glory. There’s a bit more to their stories than that, but not as much as I was hoping for. Worse, I never really connected emotionally to Rowan, which hurt my immersion in the story. Sure, I grew to care deeply for Arielle, but as I stated before, she’s not really the main character, even though she is vital to the story itself.

Click to view slideshow.

Earlier, I talked about the many similarities between this game and Ara Fell. One is that in both games you craft and upgrade permanent equipment with resources you come across. I like that mechanic, and appreciate it returning here. What I appreciate less is the removal of natural resources you’d find on the world map. That really took away my drive to explore in Rise of the Third Power, since I knew any resources would only be found after battles or in sporadically placed treasure chests.

A handy new feature is that your entire party levels up together, which really takes away the need to grind overmuch in battles. That’s wonderful, but it comes at a cost – you also no longer can change classes for any characters like you could in Ara Fell. Sure, you can spend Talent Points to have each character learn new skills or traits. But since your team levels up together, that also means they share the same pool of Talent Points. Granted, you can reset their personal tree of Talents with items, but I would have much preferred having a more hands on way to customize my party. Lastly, while the last game employed Ultimate attacks, here you have combination attacks utilized with specific pairings of characters. I did like this, since it forced me to be more tactical in who I fought with.

Click to view slideshow.

As far as the combat in Rise of the Third Power, I enjoyed it just as much as I did in Ara Fell, and it works similarly. It does some things better and some things a bit worse, but it still works very well and was generally intuitive. The game even has handy tutorials, though I strongly suggest you screencap them when you have a chance. Reason being, you can never find a glossary of information or view a tutorial after the fact otherwise. Combat is pretty fast paced and you can even swap active members of your team with those waiting on the sidelines, which was neat. My biggest issue was that the game felt a bit too easy. So much so that after playing for a few hours, I turned the difficulty up to Hard just to challenge myself. Which it did, but not by very much. I can’t honestly remember if the difficulty was steeper in Ara Fell, though I do vaguely recall a couple of bosses that drove me nuts.

More Power on Page 2 ->

The post REVIEW: Rise of the Third Power appeared first on oprainfall.

]]>
https://operationrainfall.com/2022/03/03/review-rise-of-the-third-power/feed/ 0 330001
REVIEW: Metroid Dread https://operationrainfall.com/2021/10/29/review-metroid-dread/?utm_source=rss&utm_medium=rss&utm_campaign=review-metroid-dread#utm_source=rss&utm_medium=rss&utm_campaign=review-metroid-dread https://operationrainfall.com/2021/10/29/review-metroid-dread/#respond Fri, 29 Oct 2021 21:13:21 +0000 http://operationrainfall.com/?p=326861 In space, nobody can hear Samus scream...

The post REVIEW: Metroid Dread appeared first on oprainfall.

]]>
Metroid Dread | Featured Title Metroid Dread Developer Nintendo, Mercury Steam Publisher Nintendo Release Date October 8th, 2021 Genre Platformer, Metroidvania Platform Nintendo Switch Age Rating T for Teen – Animated Blood, Fantasy Violence Official Website

20 years is a long time to wait for anything. Especially a video game, since most consoles only last a handful of years before being replaced by the next generation. And though we’ve had adventures set in the Metroid universe since Metroid Fusion, we’ve all been waiting a long damned time to actually play Metroid Dread. I still remember my complete shock when Nintendo unveiled it recently during E3. I nearly fell out of my seat, and spent the rest of the presentation hollering in glee. Now that I’ve rolled credits on Metroid Dread, I feel adequately equipped to cover the latest adventures of Samus Aran. And hopefully to answer the question of whether or not Metroid Dread lived up to 20 years of crazy expectations.

Click to view slideshow.

Right out of the gate, I loved how Metroid Dread continued Fusion’s focus on narrative. The early Metroid games didn’t have much of anything in the way of plotting or dialogue, even though the Prime games did. So I appreciated the narrative tool of Samus’ AI companion ADAM laying out the stakes as you progress. The game starts when you get a warning about a possible X-Parasite appearance on the distant planet ZDR. It’s set in a remote corner of the galaxy, one you’re not familiar with. Things go wrong very quickly. The EMMI robots sent by the Federation to investigate immediately go radio silent. Thus, it’s your job to be the badass bounty hunter again and put things right. Which would normally work out just fine, but this time you have the odds firmly stacked against you.

Click to view slideshow.

From the moment you land, you’re confronted by an unknown foe. Not only does it utterly thrash Samus, but worse yet, it appears to be a Chozo. The same race that not only saved Samus as a child, but helped empower her to face a future of deadly threats. So why is this one attacking you so viciously? All you know is you lose the fight, and wake up with most of your armor and upgrades stripped away. There’s also a gaping hole in your memory for most of the incident, so ADAM fills you in on what it observed. Which unfortunately isn’t much. All you know is you still have a job to do, and you’re bound and determined to do it, even in a much weakened state.

Click to view slideshow.

When I say Samus is weakened, I really mean it. All she has left are the bare essentials, her arm cannon and standard missiles. She’s lost her Morph Ball, her powerful element-resistant armor and her Power Bombs. And while you’ll eventually get all those back, there’s another issue. Samus is actively being hunted by the same EMMI sent by the Federation. Someone hacked them, and turned them into merciless hunting hounds that patrol distinct zones. I can honestly say I’ve never encountered this sort of threat in a Metroid game. Sure, SA-X would need to be escaped a few times before you could finally defeat it in Fusion. But here, no matter how strong you get, each and every EMMI encounter is a life or death chase. And what makes it more challenging is these nasty robots learn new tricks as you proceed, making each one a more effective hunter than the one that came before it. I never expected survival horror elements in this series, but they’ve effectively integrated them here.

Click to view slideshow.

I loved the atmosphere in Dread, both literal and figurative. ZDR is a strange planet unwilling to share its many secrets until they’re hard earned. Meanwhile, the story atmosphere is one of anxiety, mystery and, obviously, dread. While the thrill of exploring the unknown is still present, it’s minimized somewhat due to the newfound focus on survival horror. That’s not a complaint, necessarily. It’s just that on planet ZDR I often felt like a rat in a maze, especially when the cruel robotic felines started chasing me. The map isn’t as free to explore as in previous Metroid games, most notably Super Metroid, which I still revere as the best of the series. You’ll regularly be forced onto new tracks you have to explore to proceed. That said, there’s plenty this game still has going for it, and that includes the gameplay itself.

Click to view slideshow.

Much like the recently overhauled Metroid: Samus Returns, Metroid Dread showcases the talents of Mercury Steam. Besides her usual tricks, Samus also has her Melee Counter return, which can be incredibly helpful once you master the timing. And master it you must, since later bosses and foes feature QTE counter moments that must be accurately pulled off to defeat them. I had some mixed feelings about that, since it basically forces gamers to play a very specific way.

That said, I loved exploring in the game and blasting harmful alien species. It’s relatively easy to use the shoulder buttons to stop and aim your arm cannon, though less so in the heat of the moment. Honestly, the farther in the game you go, the more buttons you’ll have to hold at one time, which did frustrate me somewhat. Especially with regard to the Speed Booster and Shinespark maneuvers, which were inexplicably mapped to the same joystick. Honestly, if Mercury Steam just allowed the option to remap controls, this wouldn’t have been a problem whatsoever. But since they didn’t, I found it difficult to muster the patience to explore 100% of the map.

Click to view slideshow.

One area the gameplay shone, despite the challenge, was in the EMMI encounters. I’ll be the first to admit, I hate those crawling robotic monsters. But that just makes it all the more satisfying when you get the opportunity to slay them. This plays out like a classic survival horror segment, with a supercharged Samus aiming for their weak spot, blasting them frantically and striving to destroy them before she’s caught. And even though they’re ruthless as they chase you, I never felt the encounters unfair. They’ll just require fast reflexes, smart tactics and pattern recognition. Luckily, if you fail, you can just try again from the last checkpoint. It also doesn’t hurt when Samus gets the Phantom Cloak ability, which turns her invisible briefly. Just don’t rely on it overmuch, since EMMI can still hear you wandering around, even if they can’t see you.

Each EMMI you defeat will reward you with a new upgrade, as will Chozo Statues and a handful of boss battles. You’ll get really rad new abilities like the Spider Magnet, which lets Samus cling to specific types of terrain. You’ll also have returning favorites like the Grapple Beam. There’s a huge variety of upgrades just waiting to be found, though the very best are saved until the final moments of the game.

Click to view slideshow.

Continue the Battle on Page 2 ->

The post REVIEW: Metroid Dread appeared first on oprainfall.

]]>
https://operationrainfall.com/2021/10/29/review-metroid-dread/feed/ 0 326861
REVIEW: Wonder Boy – Asha in Monster World https://operationrainfall.com/2021/07/07/review-wonder-boy-asha-in-monster-world/?utm_source=rss&utm_medium=rss&utm_campaign=review-wonder-boy-asha-in-monster-world#utm_source=rss&utm_medium=rss&utm_campaign=review-wonder-boy-asha-in-monster-world https://operationrainfall.com/2021/07/07/review-wonder-boy-asha-in-monster-world/#respond Wed, 07 Jul 2021 13:00:20 +0000 http://operationrainfall.com/?p=324122 Josh does his first guest review for oprainfall on Wonder Boy - Asha in Monster World. Is this a remade classic or a clunky adventure?

The post REVIEW: Wonder Boy – Asha in Monster World appeared first on oprainfall.

]]>
Asha in Monster World | Featured Title Wonder Boy – Asha in Monster World Developer Artdink Publisher Artdink, ININ Games, G Choice, Studio Artdink, United Games Entertainment GmbH Release Date May 28th, 2021 Genre Platformer Platform PC, Switch, PS4 Age Rating E for Everyone 10+ – Fantasy Violence Official Website

Even though I had never played any of the original Wonder Boy games, I’ve been looking forward to Asha in Monster World for a while. The reason is quite simple – I loved the visual aesthetic of the game. It instantly spoke to me, and reminded me fondly of another series I love, Shantae. Sure, Asha’s not a genie. But she dresses an awful lot like Shantae, and she even gets her own genie of the lamp to teleport her around. Plus, both of them feature a lot of levity and fun platforming. The only question then is this – did Asha in Monster World live up to my hype? Or was it too old school for its own good?

Asha in Monster World | Genie

The game starts off nicely, with a call to adventure for young Asha. She wants to prove her mettle as a warrior, so off she goes. Though all she can really do is swing her sword, use her shield, and run and jump, she’s pretty capable. Luckily, once the game starts in earnest she gets some new maneuvers thanks to her monster buddy, Pepelogoo. He’s basically Asha’s own personal Pokémon. Grabbing hold of him lets her float slowly down, and jumping while floating gives Asha a double jump, of sorts. You can also throw Pepelogoo into danger, using it cleverly to solve puzzles. He’ll even evolve as the game progresses, allowing new techniques. The rotund little guy is also unkillable, so you don’t have to feel any concern about using him like a crash test dummy. The one you have to worry about is Asha herself. Even though you can only take one heart’s worth of damage from anything, she’s pretty frail, and it’s easy to get steamrolled by overeager foes.

Click to view slideshow.

I should mention, you will gradually get more and more health by picking up blue gems, which should make it harder for foes to chip it away. But in my experience, I never had enough health. I especially didn’t have enough to prevent taking damage from traps and other cheap tricks. Perhaps my biggest complaint in the combat department is how some foes cause Asha to fly backwards when she touches them. Granted, she doesn’t take damage from this, but it’s easy to get stunlocked by enemy attacks once you’re cornered. An especially egregious example of this happened late in the game, when Asha gets shrunk down and has to face a giant slime. It keeps spawning more and more slimes that rush you, and your sword slashes can’t harm it. I was so frustrated by the fight I had to look online for how to win, and found you basically just have to survive long enough till you can finally damage the boss.

Asha in Monster World | Bosses 3
This bastard nearly made me rage quit…

Which brings me to my real complaint with Asha in Monster World – the difficulty. In many ways, the game is fair. But it becomes apparent very quickly this remake is built on the bones of a sometimes unforgiving old game. You’ll get lost cause you can’t see a platform just out of reach, or work through a maze of interconnected rooms without a map. There’s even one pyramid you have to get through by using magic spells (essentially button prompts). The trick is, the game only tells you one spell, and has you guess the rest based off clues. Which I found pretty irritating. There’s also one water dungeon that required me to use Pepelogoo to help me navigate water currents. But I had missed a room that explained this mechanic, and so I kept falling into electrical traps and dying instead.

Click to view slideshow.

Also, while I generally enjoyed the combat, many of the mini bosses have a bad tendency of rushing you mercilessly. I even got knocked off the stage more than once by these foes, which of course resulted in the loss of a heart. I tend to prefer fights that have distinct patterns and visual or audio cues to let you know how to react. Though the boss fights are better, they can be a bit annoying as well, and they usually have a couple phases to get through. This game was much more frenetic and frustrating than I expected from the candy colored packaging.

Click to view slideshow.

There are a few things Asha has in her favor. One is that you can find magical elixirs that will revive her upon dying, so long as Pepelogoo is with you. These were literal life savers, and helped me get past the more difficult battles in the game. Asha also has a magical attack, activated by pressing two buttons simultaneously. I found the timing a bit tricky with this, and found the attack itself a bit underwhelming. That’s not to say it had no purpose, just that I expected a more bombastic technique.

Asha in Monster World | Upgrades

As you play, you’ll get tons of cash you can use to upgrade your inventory, making Asha hit harder and sometimes evade damage. And worst-case scenario, you can always buy a ton of healing items from the vending machines found in dungeons. Another thing I found very helpful in Asha in Monster World is that you can save literally anywhere. They make it apparent this was not the case in the original, and it was really convenient. Especially given how each dungeon is progressively longer and more complex than those that came before it.

Click to view slideshow.

I really don’t want to be so harsh about the game, cause there’s a lot to love. Asha is freaking adorable, and full of giddy energy. She even wiggles her butt whenever she opens a chest, which is the cutest thing ever. Likewise, the artwork in the game is stunning and charming, with bright colors and expressive faces. The music is also catchy and enjoyable, though not life changing. If I were to review the game solely on the aesthetics, it would get a much higher score.

Asha in Monster World | Sphinx
Oh how I hated this Sphinx…

Ultimately, Asha in Monster World is held back by too many awkward design choices. I mentioned earlier your Pepelogoo can revive you with elixirs. What’s odd is you can’t buy elixirs, and only find them in random chests. Worse, late in the game you and your pet get separated, which means you face some bosses without the use of your restorative elixirs. This includes the boss of the game, which just adds insult to injury.

Asha in Monster World | End

Much as I wish I could rave about how amazing the game is, it’s unable to reach the heights I thought it capable of. But since the ending hints there’s gonna be a remake of the next game in the Wonder Boy series, I hope that can fully realize its vision while still being a balanced experience. A fun trip down memory lane, but hard to recommend for anyone other than expert platformers, especially for $34.99.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Review Copy Provided by Publisher

The post REVIEW: Wonder Boy – Asha in Monster World appeared first on oprainfall.

]]>
https://operationrainfall.com/2021/07/07/review-wonder-boy-asha-in-monster-world/feed/ 0 324122
Super Rare uses their magic touch on Freedom Finger https://operationrainfall.com/2020/09/29/super-rare-uses-their-magic-touch-on-freedom-finger/?utm_source=rss&utm_medium=rss&utm_campaign=super-rare-uses-their-magic-touch-on-freedom-finger#utm_source=rss&utm_medium=rss&utm_campaign=super-rare-uses-their-magic-touch-on-freedom-finger https://operationrainfall.com/2020/09/29/super-rare-uses-their-magic-touch-on-freedom-finger/#respond Tue, 29 Sep 2020 16:00:59 +0000 http://operationrainfall.com/?p=315870 In Murica, nobody can hear you scream...

The post Super Rare uses their magic touch on Freedom Finger appeared first on oprainfall.

]]>
I realize that Freedom Finger is nominally a parody game, but bear with me for a second. There’s a special irony when a game all about fighting against tyranny in a ship shaped like a hand flipping everybody off releases right before a pivotal election. Especially when you consider the publisher for this edition of the game. The good folks at Super Rare Games are situated in the UK. And though nowadays the USA is on good terms with the United Kingdom, at one point they were the oppressor. Which kinda makes this perfect.

Click to view slideshow.

Now that I’ve gotten all that off my chest, let’s talk about why this version of Freedom Finger is so worth owning. I’ve actually been intrigued by this game for a while, just due to the hand drawn art and inherent immaturity. I don’t say that as a slight. Some games are great because they aren’t trying to be serious, and this is one of them. It’s all about making fun of the industrial military complex, American patriotism and even Communism. But you don’t have to care about any of that to enjoy this game.

Click to view slideshow.

Freedom Finger is an insane SHMUP with fantastic and detailed art, and pumping tunes. Sure there’s a plot, but it’s mostly window dressing to make fun of everything. And I do mean everything. When one lead character is a ham fisted idiot named Major Cigar, you start to get the idea. And though some might take offense at the humor, I found it to be pretty sharp and witty. Thankfully, the gameplay is equally tight.

Click to view slideshow.

Unlike in most SHMUPs, here you can actually punch to deflect space debris. You can also grab enemy ships to fire them yourself like oversized pistols. It’s a lot of fun, and it’s frantic as hell. Best of all, the game also distinguishes itself with the Stealth Meter. Supposedly you’re on a stealth mission, and letting too many ships get past you results in defeat. The funny thing about that is nothing about this game is really stealthy, though that does provide a great mechanic to keep you on your toes. Oh and if you like insane boss fights, Freedom Finger has those in spades.

Click to view slideshow.

Like I said earlier, this game has been on my radar for a while. But owning it physically is just fantastic. Firstly, the box art is tremendous. Super Rare always includes cards, sticker and manual, but here all of those are especially eye catching. Much like with Old School Musical, the manual isn’t about controls. Instead it displays more of the amazing artwork. All in all, it makes for a really worthwhile little package. Especially for fans of the Nintendo Switch.

Click to view slideshow.

Once again, Super Rare Games has picked a winner. If you’re a Switch fan who loves physical games, stay tuned via Twitter. They have not disappointed me yet with their choice of games to publish. And their style is always on point. I appreciate the opportunity to check out this particular game, and look forward to whatever comes next on the horizon!

Click to view slideshow.

The post Super Rare uses their magic touch on Freedom Finger appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/29/super-rare-uses-their-magic-touch-on-freedom-finger/feed/ 0 315870
Get ready for a retro rumble in Exp Parasite https://operationrainfall.com/2020/09/17/get-ready-for-a-retro-rumble-in-exp-parasite/?utm_source=rss&utm_medium=rss&utm_campaign=get-ready-for-a-retro-rumble-in-exp-parasite#utm_source=rss&utm_medium=rss&utm_campaign=get-ready-for-a-retro-rumble-in-exp-parasite https://operationrainfall.com/2020/09/17/get-ready-for-a-retro-rumble-in-exp-parasite/#respond Thu, 17 Sep 2020 19:12:58 +0000 http://operationrainfall.com/?p=315457 BECOME THE TANK

The post Get ready for a retro rumble in Exp Parasite appeared first on oprainfall.

]]>
I’m a big fan of quirky games. And having grown up in the 80s, I also love what’s now considered retro. So it’s not really a shocker that I would be interested in a game that combines elements of both like Exp Parasite. It’s touted as a hardcore retro game, and in it you play a little gray blob that can infest technology. But when you’re not stealing tanks, you can apparently flip gravity and cling to walls and ceilings.

Exp Parasite 1

It looks strange and fun, and best of all it’s out now! It’s developed by Greyhead Studio, and the only downside is it’s coming to every major console except Switch. Otherwise, it looks like a blast.

Exp Parasite 2

You can read more details about Exp Parasite below. Be sure to check out the trailer as well to see what it’s all about.


Greyhead Studio Launches Retro Arcade Platformer Exp Parasite Today on PC, Xbox One & PlayStation®4

Exp Parasite | Boss 1

Germany and California – September 17, 2020 – Relive the days of being a ‘90s arcade rat with nostalgic action platformer Exp Parasite from Greyhead Studio, now that the retro pixel-art game is available on Steam (PC), Xbox One, PlayStation 4, the Mac Store and the App Store for $7.99 USD.

Click to view slideshow.

Exp Parasite is a retro, hardcore 2D arcade game that features gameplay where every minute of gameplay is unique and consistently changing to keep you on your toes. Take control of an experimental parasite that infects different mechanical objects, overcomes countless obstacles, and fights powerful bosses to achieve goals set by an unknown puppeteer.

“If you’re looking for a fun game that won’t take up 20 or more hours of your time to complete, then Exp Parasite is for you, ” says Viktoriya Medvedeva of Greyhead Studio. “It’s a great time killer that provides a bevy of action in short one-minute bursts. Play for 15 minutes here, 10 minutes there, basically whenever you have free time and want a quick retro-gaming fix. The game’s intense action will have you clamoring to play for much longer.”

Exp Parasite | Boss 2

Key Features Include

  • Each Minute of the Gameplay is Unique – Exp Parasite was developed with an emphasis on diversity. Every minute the gameplay changes thanks to varied gameplay filled with countless obstacles, enemies, interactive elements, leveling, bonus items, changing environments and more.
  • Superpowers – Gain and improve powerful abilities such as Slowdown time (time in the game slows down for a short period of time) and Invulnerability (gain full immunity to any type of damage for a short period of time).
  • Rewards – Earn rewards at the end of each level in the form of a limited number of power-ups (hyper cores). The maximum for each level is 4. If you’re unable to collect all four cores the first time, you can replay the level and pick up the remaining cores. These rewards can be used in the store to purchase additional lives and certain abilities.
  • Unique Levels with Unique Bosses – Play a diverse range of levels each with their own boss that challenges you with their unique capabilities, techniques, strategies, and attacks. In order to advance to the next level, the player must defeat the boss in a variety of fight scenarios.
Click to view slideshow.

About Greyhead Studio
Greyhead Studio is a new indie publisher based out of Germany and California that is comprised of game industry veterans. The company formed in 2014 and focuses on creating as many excellent games as possible for all gamers to enjoy.

The post Get ready for a retro rumble in Exp Parasite appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/17/get-ready-for-a-retro-rumble-in-exp-parasite/feed/ 0 315457
Dark Fantasy Guild of Darksteel Coming Q1 2021 https://operationrainfall.com/2020/09/10/dark-fantasy-guild-of-darksteel-coming-q1-2021/?utm_source=rss&utm_medium=rss&utm_campaign=dark-fantasy-guild-of-darksteel-coming-q1-2021#utm_source=rss&utm_medium=rss&utm_campaign=dark-fantasy-guild-of-darksteel-coming-q1-2021 https://operationrainfall.com/2020/09/10/dark-fantasy-guild-of-darksteel-coming-q1-2021/#respond Thu, 10 Sep 2020 22:30:11 +0000 http://operationrainfall.com/?p=315016 I hope you like tentacles...

The post Dark Fantasy Guild of Darksteel Coming Q1 2021 appeared first on oprainfall.

]]>
A recurring refrain for me is that I could never make my own videogames. At least from a programming perspective, I’d be overwhelmed. Sure, I can imagine and draw my own worlds, but there’s a wide gap between that and a finished, playable product. Which is why I’m always beyond impressed by one man (or woman) development teams. Today I’m writing about just that for a game called Guild of Darksteel. It’s being developed by Igor Sandman and published by Digerati. It’s a dark fantasy with combo attacks, eldritch horrors and 2D platforming.

Click to view slideshow.

Though it’s a bit til the Q1 2021 release window for Guild of Darksteel, you can actually try a demo on Steam today. In the meantime, you can learn more by reading the press release below. And be sure to check out that sweet trailer as well!


Guild of Darksteel – a new dark fantasy adventure coming to Switch, PS4, and Steam

Demo available now and for the duration of PAX X EGX online event

Sept 10, 2020 – Indie publisher Digerati is delighted to announce Guild of Darksteel, a dark fantasy adventure with an immersive story and beautiful pixel art. Developed by artist and one-man studio Igor Sandman, Guild of Darksteel will launch Q1 2021 for Nintendo Switch, PlayStation 4, and Steam.

Guild of Darksteel | Wiggly

A versatile artist with experience working across a broad range of creative mediums, and with nominations to his name for Best Art and Fresh Talent Prize from the Belgian Game Awards, Igor Sandman is the sole creator of Guild of Darksteel, having produced every aspect of it himself.

“The world of Guild of Daksteel is unforgiving: the rich exploit the poor, the strong trample the weak. It’s a world not unlike our own and ultimately, that is the story I need to tell,” Sandman says about his debut game. “Guild of Darksteel is a work of passion that took me years to complete, yet it will only be truly completed once you play it.”

Players can get an early hands-on with Guild of Darksteel courtesy of a Steam demo which has been released ahead of the upcoming PAX Online X EGX Digital festival. The demo is available now and will remain live for the duration of the festival.

Click to view slideshow.

About the game
Guild of Darksteel is a cinematic, side-scrolling adventure set in a lush, layered dark fantasy world.

Embark on a dark fantasy adventure and follow the Sellsword, an immortal, as he seeks a purpose in eternal life by joining the Guild of Darksteel. Become one of their immortal mercenaries and investigate the mysterious tunnels underneath the cities of Ravenrock.

Guild of Darksteel | Gate

Key features

  • Engrossing Combat: Utilize a refined combat system to defeat anyone who stands in the way of your mission. Unlock combos and level them up to your liking. Chain your attacks together and determine a personal attack strategy that will guarantee your victory.
  • A Living, Breathing World: Explore the fully-realized city of Ravenrock, and interact with its inhabitants. Each character carries a deep story, breathing life into the world of Guild of Darksteel. Friends of foes, their lives won’t leave you unmoved.
  • A Deep and Nuanced Story: Inspired by classics like Flashback and Vagrant Story, Guild of Darksteel tells a gripping story of power struggle and soul searching, as its characters come face to face with their mortality… or lack thereof.
  • Stunning Artistic Vision: The world of Guild of Darksteel is comprised of dark, yet evocatively detailed pixel art, and set against a foreboding and thought provoking soundtrack. A unique and daring color palette sets the perfect tone for your investigation of the darkness that lurks beneath Ravenrock.

The post Dark Fantasy Guild of Darksteel Coming Q1 2021 appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/10/dark-fantasy-guild-of-darksteel-coming-q1-2021/feed/ 0 315016
2Awesome Studio Brings Othercide to Switch Today https://operationrainfall.com/2020/09/10/2awesome-studio-brings-othercide-to-switch-today/?utm_source=rss&utm_medium=rss&utm_campaign=2awesome-studio-brings-othercide-to-switch-today#utm_source=rss&utm_medium=rss&utm_campaign=2awesome-studio-brings-othercide-to-switch-today https://operationrainfall.com/2020/09/10/2awesome-studio-brings-othercide-to-switch-today/#respond Thu, 10 Sep 2020 22:07:13 +0000 http://operationrainfall.com/?p=315014 A haunting and compelling vision.

The post 2Awesome Studio Brings Othercide to Switch Today appeared first on oprainfall.

]]>
I’m always game for an interesting new title. And I’m easily drawn to dark and fascinating visuals. Which is why I’m hyped that 2Awesome Studio is bringing Othercide to Nintendo Switch. I admit to not being familiar with the game, but after checking out a few images, I was hooked. The fact the game is a tactical RPG is just icing on the cake.

Othercide | Characters

Othercide is developed by the partnership between Focus Home Interactive and Lightbulb Crew. If you love dark and brooding, then you should probably check it out. It reminds me of a mixture of Parasite Eve and Soul Reaver. But don’t just listen to my random opinion. Check out the press release and trailer below!


2Awesome Studio Helps Bring Othercide to
Nintendo Switch!

In partnership with Focus Home Interactive and Lightbulb Crew, 2Awesome Studio has ported Othercide for Nintendo Switch!

THE NETHERLANDS – [SEPT 10, 2020] – Today, 2Awesome Studio is announcing its latest venture; porting of Othercide to Nintendo Switch for release today! The announcement comes after Othercide’s Switch Release Date reveal, and in partnership with Focus Home Interactive and Lightbulb Crew, publisher and developer of Othercide, respectively.

Othercide | Logo

Othercide is a dark and brooding tactical-RPG available on PC, Xbox One, and PlayStation 4, and boasts highly positive reviews across all platforms. IGN calls Othercide, “the best turn-based tactics game of the year so far,” and now, in partnership with 2Awesome Studio, is being introduced to the Nintendo Switch community today!

“Bringing Othercide to Nintendo Switch was one of the biggest challenges for us as a studio. When Lightbulb Crew approached us about this possibility we weren’t sure if it was going to be possible. Othercide has a unique color scheme and visual style that requires the use of advanced volumetric lightning, fog effects, PBR reflections and even cloth and hair simulation. The challenge was not just bringing it to Switch but making sure it would be as faithful to the original vision as possible making it a great portable experience. I can say I am proud of the results of our team”, said Alejandro Santiago, Co-founder and Lead developer at 2Awesome Studio.

Othercide | Monster

From the Developer:
Descend into Humanity’s last hope. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death.

Lead your army of Daughters to battle with all the skill you can muster. Your prowess in combat will decide their fate, shape their abilities and personality. Make the toughest decision and sacrifice one to heal another – survivors will get stronger, ready to fight the next battle.

Combat is an intricate dance of spectacular actions and counters: plan ahead of time and set up impressive chains of abilities to outsmart the enemy. Fight in epic boss battles against the sources of Suffering – dread creatures pulled from the worst of Humanity’s crimes against itself.

You will fight. You will fail. You will rise again.

The post 2Awesome Studio Brings Othercide to Switch Today appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/10/2awesome-studio-brings-othercide-to-switch-today/feed/ 0 315014
Game Devs of Color Enters 5th Online-Only Expo https://operationrainfall.com/2020/09/10/game-devs-of-color-enters-5th-online-only-expo/?utm_source=rss&utm_medium=rss&utm_campaign=game-devs-of-color-enters-5th-online-only-expo#utm_source=rss&utm_medium=rss&utm_campaign=game-devs-of-color-enters-5th-online-only-expo https://operationrainfall.com/2020/09/10/game-devs-of-color-enters-5th-online-only-expo/#respond Thu, 10 Sep 2020 21:44:16 +0000 http://operationrainfall.com/?p=315011 Some awesome games and diverse ideas.

The post Game Devs of Color Enters 5th Online-Only Expo appeared first on oprainfall.

]]>
I might feel this way cause of the fact I’m situated in the PNW, but I welcome people of all faiths, beliefs and ethnicity. We’re all human, after all, so why not relish and appreciate the things that make us unique? Well, today there’s an expo that does just that, called Game Devs of Color. It’s entering its 5th year, and like most conventions these days, it’s online only this year. It’s going to take place from September 19-20th, and will feature a diversity of voices in gaming.

Game Devs of Color | Banner

Though I haven’t followed the Game Devs of Color expo in past years, there’s some great talent here. Some noteworthy developers include folks who’ve worked on games like No More Heroes, Psychonauts 2, Garden Story, She Dreams Elsewhere and more. Plus, if you’re more of a pen and paper gamer, there’s also board games on display.

Game Devs of Color | Crowd

You can read more about this year’s event by checking out the press release below. And if you’re interested in some compelling panels, be sure to tune starting next week!


Game Devs of Color Expo, Online-Only in its Fifth Year, Announces Full Lineup of Participating Games and Developer Talks

Event will take place online September 19-20, marking GDoCExpo’s biggest year yet

September 10, 2020 — Today, Game Devs of Color Expo – set to take its fifth edition fully online this year – announced its lineup of speakers, panels, and participating games for its upcoming conference. The 2020 Game Devs of Color Expo Online will take place Saturday, September 19 and Sunday, September 20.

This year’s event will feature a diverse array of main presentations and panels within a private online conference space that encourages conversations between attendees.

Speaker Lineup

  • Chase Bethea (Composer, Cubic Climber) – “Composing Music for In-Game Islands, Subterranean Areas and Beyond”
  • Shana T. Bryant (Producer) – “No More Heroes: How Game Development Heroics is Killing Us”
  • John R. Diaz (Technical Designer, Amazon Lumberyard) – “Culturally-Aligned Game Protagonists Design”
  • Claude Jerome (Gameplay Designer, Probably Monsters) – “Advanced Game Feel”
  • Sisi Jiang (Narrative Designer, LIONKILLER) – “Authenticity is Balls”
  • Evva Karr (Creative Director, GLITCH) – “Rules and Restrictions Apply”
  • Johnny Liu (Project Manager, Standing Stone Games) – “Exploring Inclusivity as a KPI Driver”
  • Charles McGregor (Founder, Tribe Games) – “Sip the Juice: Adding Game Feel to Your Game”
  • Limpho Moeti (Producer, Nyamakop) – “The Importance of Being Authentic”
  • Sheila Moore (Co-founder, Combo Queens) – “Visibility in Indie Games”
  • Xalavier Nelson, Jr. (Founder, Strange Scaffold) – “Kill Your Dream Game and Use its Body for Parts”
  • Latoya Peterson + Mitu Khandaker (Founders, Glow Up Games) – “5 Things We Wished We Knew Before Launching Glow Up Games”
  • Ethan Redd (Founder, Virtuoso Neomedia) – “Fight For The Future – Zodiac XX Post-Mortem”
  • Salman Shurie (Independent Game Developer) – “Forming Ideas for Games You Don’t Have”
  • Lisette Titre-Montgomery (Art Director, Double Fine Productions) – “The Art Of Psychonauts 2 – The Making of a Brain in a Jar”
  • Victoria Tran (Communications Director, Kitfox Games) – “Failure Marketing”
  • Calbert Warner (Composer) – “Carving Out a Niche in Video Game Music and Using Social Media to Attract Potential Clients”

Game Devs of Color 1

Panels

“How to Pitch Your Game to Press”

Have you ever wondered why some games get covered, and others don’t? In this session, join three journalists as they answer developer questions related to the news pitching process and offer practical advice on how to get news coverage of your game. Attendees will leave with a stronger understanding of how games coverage gets picked and how newsrooms work. Panelists: Ana Diaz (MinnMax), Shannon Liao (CNN Business), Imran Khan (Kinda Funny), and Gita Jackson (VICE)

“Sex Positivity as a Design Pillar”

How do you meaningfully include sex, kink, & sexuality in games? What are the design & safety considerations? How can we create experiences that aren’t offensive or embarrassing? We will discuss & suggest games that approach the topic of sex in new ways and subvert common design tropes. Panelists: Naomi Clark (Consentacle), Sharang Biswas (Honey and Hot Wax: An Anthology of Erotic Art Games), Jonaya Kemper (Feeding Lucy), Clio Yun-Su Davis (Pass the Sugar, Please), and Rachel Li (The Cheaters)

Game Devs of Color 2

Games Lineup

Game Devs of Color Expo also announced its 2020 lineup of video games and tabletop games. A showcase on Steam called “Gradient Convergence” will also take place during the event, highlighting Game Devs of Color Expo’s games lineup.

Video Games

  • 1000 Deaths (Pariah Interactive)
  • Aerial_Knights Never Yield (Aerial_Knight, Neil Jones)
  • An Airport for Aliens Currently Run by Dogs (Strange Scaffold)
  • Breakpoint (Studio Aesthesia)
  • DON’T GIVE UP (Taco Pizza Cat Games)
  • Duster (Coldrice Games)
  • Finders, Keepers (Alex Francois)
  • Garden Story (Picogram)
  • Jumpala (Yokereba Games)
  • Keylocker | Turn Based Cyberpunk Action (Moonana)
  • KindFolx (Tristan Barona)
  • Koshka’s Kofe (Koshka’s Team)
  • LIONKILLER (Sisi Jiang)
  • Love Shore (Perfect Garbage)
  • Lucifer Within Us (Kitfox Games)
  • Museum Multiverse VR (Made in Brooklyn Games)
  • Mystic Pillars: A Story-Based Puzzle Game (Holy Cow Productions)
  • OneBit Adventure (Galactic Slice)
  • Onsen Master (Waking Oni Games)
  • ProtoCorgi (Kemono Games)
  • She Dreams Elsewhere (Studio Zevere)
  • Skate Story (by Sam Eng)
  • Solace State (Vivid Foundry)
  • ValiDate: Struggling Singles in your Area (Veritable Joy)
  • Xenosis: Alien Infection (NerdRage Studios)
  • Yellowface – An Asian American Story (Mike Ren Yi)

Tabletop Games

  • Design Eye | The Graphic Design Education Game (Deon Mixon)
  • Dogs BOND (Alex Lu)
  • Gladius (Cat Quartet Games)
  • Hoop Godz (Board Game Brothas)
  • Inequality-opoly: The Board Game of Structural Racism and Sexism in America (Perry Clemons)
  • MonsDRAWsity (Eric Slauson)
  • Tattoo Stories (Eric Slauson)
  • The Girl and the Robot – The Card Game (Flying Carpets Games)
  • Winsults (Davon Ford, Lanee Higgins)

2020 marks the Game Devs of Color Expo’s fifth year. In a historic first, the event moves entirely online so as to continue to champion access and inclusivity within its showcasing of games by creators of color, even as COVID-19 precludes in-person gatherings. The expo was first envisioned by founders Catt Small and Chris Algoo in 2016, who sought in conjunction with Brooklyn Gamery to construct a safe space where people of color from any and all intersections of identity could connect to discuss their passions and projects.

“Since 2016, the amount of excitement that this event has brought to the games industry has proven to be something we all needed,” said Catt Small, co-founder of Game Devs of Color Expo. “We’re looking to continue these vibes in 2020.”

Tickets for the 2020 Game Devs of Color Expo Online can be purchased on Eventbrite for a sliding scale of $5-10.

The post Game Devs of Color Enters 5th Online-Only Expo appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/10/game-devs-of-color-enters-5th-online-only-expo/feed/ 0 315011
Crytivo gets Rogue with Space Robinson https://operationrainfall.com/2020/09/10/crytivo-gets-rogue-with-space-robinson/?utm_source=rss&utm_medium=rss&utm_campaign=crytivo-gets-rogue-with-space-robinson#utm_source=rss&utm_medium=rss&utm_campaign=crytivo-gets-rogue-with-space-robinson https://operationrainfall.com/2020/09/10/crytivo-gets-rogue-with-space-robinson/#respond Thu, 10 Sep 2020 16:00:41 +0000 http://operationrainfall.com/?p=314717 Are we still lost in space?

The post Crytivo gets Rogue with Space Robinson appeared first on oprainfall.

]]>
I’ve grown to be a serious fan of the rogue sub genre the past few years. And though all aren’t made equal, there’s a ton of great rogue adventures out there. Which is why today’s announcement has me interested. It’s a rogue game called Space Robinson, and it’s coming to Nintendo Switch. Naturally the name Robinson in the title made me think of Lost in Space, but this looks to be a mashup of several popular space stories. Hell, there’s even a spacefaring raccoon here, for you comic book fans.

Space Robinson 1

Though not much is known about Space Robinson yet, other than the release on Switch today, you can read some more details in the official press release below. Here’s hoping this one joins the ranks of the great rogue games out there, and doesn’t get jettisoned into the atmosphere.


Space Robinson
is landing on Nintendo Switch!

Space Robinson | lnventory

San Diego, California – September 10th, 2020— Indie game publisher, Crytivo, with Luxorix Games, is proud to announce that Space Robinson, a challenging pixel art roguelite will be blasting its way to Nintendo Switch.

Space Robinson is a game for those who love a challenge. Death is just a part of life in roguelite games, and this one is no different. Explore your way through procedurally generated levels collecting resources and weapons to survive the unknown for a little longer.

Space Robinson 2

Take on baddies with a loot snatching racoon, a good doggo turned hell hound, or a flying pig. We won’t judge.

Collect crystals, artifacts, and level up as you play. Upgrade, craft new weapons, and repair the colony units to increase your chances of survival.

Space Robinson 3

Features

  • Procedurally generated levels with a day and night cycle
  • Summon a helping paw (or hoof) as you traverse the unknown.
  • Craft, upgrade, and level your to victory with RPG elements

The post Crytivo gets Rogue with Space Robinson appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/10/crytivo-gets-rogue-with-space-robinson/feed/ 0 314717
Enjoy Mechanical Mayhem soon in Bartlow’s Dread Machine https://operationrainfall.com/2020/09/09/enjoy-mechanical-mayhem-soon-in-bartlows-dread-machine/?utm_source=rss&utm_medium=rss&utm_campaign=enjoy-mechanical-mayhem-soon-in-bartlows-dread-machine#utm_source=rss&utm_medium=rss&utm_campaign=enjoy-mechanical-mayhem-soon-in-bartlows-dread-machine https://operationrainfall.com/2020/09/09/enjoy-mechanical-mayhem-soon-in-bartlows-dread-machine/#respond Wed, 09 Sep 2020 22:54:08 +0000 http://operationrainfall.com/?p=314948 Wind up for adventure!

The post Enjoy Mechanical Mayhem soon in Bartlow’s Dread Machine appeared first on oprainfall.

]]>
Generally speaking I don’t play very many arcade styled games. After all, most are harder to appreciate without actual arcades to visit. But sometimes one comes around that is so visually compelling and unique that I have to pay attention. That game is Bartlow’s Dread Machine, and it’s truly a one of a kind. The premise of the game is the president has been kidnapped, and you play the mechanical agent sent to rescue him. Oh and that president is Teddy Roosevelt. Yea, this is a quirky game, and that’s what I like about it.

Bartlow's Dread Machine | World 5 Forest

Bartlow’s Dread Machine is slated to release later this month, but you can read up on more details below. And make sure to check out the latest trailer showcasing a new area from the game!


About Bartlow’s Dread Machine
Modeled after a mechanical penny arcade game created in 1907, Bartlow’s Dread Machine is devilishly fun arcade shooter that answers the burning question on everyone’s mind: What would a video game be like if it came out 113 years ago?

President Teddy Roosevelt has been kidnapped! Only you — a Secret Service agent made of tin — can save him from the Anarcho-Satanists intent on ruining the American way of life. Shoot down tin zombies, mechanical bad guys, and clockwork bosses in a rapid-fire chase to rescue the President and preserve the American Dream. Future generations are counting on you!

Bartlow's Dread Machine | World 5 Cabin

With six game worlds, 50+ guns, 16 playable characters, and all sorts of old-timey outfits and upgrades, Bartlow’s Dread Machine is brimming with possibilities. Plus, play solo or with a friend in couch co-op mode!

The Plot Thickens in Today’s Early Access Update
If you’ve been following along on Steam Early Access, then you know that President Roosevelt’s crafty abductors have taken our heroes on a circuitous route from New York City, across the great plains to San Francisco, and most recently through the Pacific Ocean.

Bartlow's Dread Machine | World 5 Gauntlet

Today’s Early Access update opens up a lush new jungle location — the Canal Zone — where construction of the Panama Canal has unearthed a mysterious structure containing untold horrors and dark magic. Will our tin toy agents be able to shoot their way out of this one? There’s only one way to find out!

In addition, Early Access players can now unlock two more playable historical characters:

  • Mary Fields, the pioneering mail coach driver, with her deadly Hand Carronade weapon.
  • Nicola Tesla, the iconic inventor extraordinaire, with his shocking Lightning Precipitator weapon.

The post Enjoy Mechanical Mayhem soon in Bartlow’s Dread Machine appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/09/enjoy-mechanical-mayhem-soon-in-bartlows-dread-machine/feed/ 0 314948
Poke Tyranny in the Face! Freedom Finger coming to SRG https://operationrainfall.com/2020/09/09/poke-tyranny-in-the-face-freedom-finger-coming-to-srg/?utm_source=rss&utm_medium=rss&utm_campaign=poke-tyranny-in-the-face-freedom-finger-coming-to-srg#utm_source=rss&utm_medium=rss&utm_campaign=poke-tyranny-in-the-face-freedom-finger-coming-to-srg https://operationrainfall.com/2020/09/09/poke-tyranny-in-the-face-freedom-finger-coming-to-srg/#respond Wed, 09 Sep 2020 17:00:14 +0000 http://operationrainfall.com/?p=314880 FOR FREEDOM!!!

The post Poke Tyranny in the Face! Freedom Finger coming to SRG appeared first on oprainfall.

]]>
Timing can be a funny thing. I had been waiting for a chance to pick up Freedom Finger on a sale for a while. Not cause it’s not worth full price, but cause my backlog is enormous. So I try and be a thrifty gamer when I can. And I recently managed to get Freedom Finger for a great discount on Steam. Which is why this announcement is so painful for me. Now it’s been announced by Super Rare Games (SRG) that this crazed SHMUP is coming physically to Nintendo Switch. In other words, I should have waited a bit longer to pick the game up. Cause I definitely want this edition!

Freedom Finger | Physical Info

Like usual, this edition of Freedom Finger has all the SRG swag, including cards, manual and more. If you’re somehow not familiar with the crazy game, just keep on reading the full press release below. Maybe it’ll be worth your while to check out Super Rare Games in the coming days to pick up a copy. I know I’ve personally found some gems there.


Bat$#!% space shooter Freedom Finger gets an explosive physical Switch release next week!

Shoot ’em up, smash ’em up, and punch ’em up with the music-driven, sidescrolling shooter Freedom Finger! Super Rare Games is proud to finally reveal their partnership with Wide Right Games to release this crazy cartoon action game in physical form for the first time on the Nintendo Switch™.

Only 4,000 copies will be available worldwide – pre-orders for the game open on September 17th at 6pm BST (10am PT/1pm ET) for approx £27 + tax ($31 USD/33€) – exclusively at superraregames.com.

Super Rare Week

Revealed as part of our #SuperRareWeek campaign and one of our most anticipated releases since its announcement earlier this year, this rare physical release includes all the content on its cart, a full-colour manual, interior artwork, an exclusive sticker, and three trading cards randomly selected from the five-card set.

About Freedom Finger

Freedom Finger features classic shmup gameplay blended with melee combat! You’re flying a ship shaped like a giant hand, so use it! Punch, grab, and shoot enemies to smithereens! The unique grab attack allows you to capture enemies and use their guns as power-ups!

? A fully voiced, fully animated Story Mode, starring Nolan North (Uncharted), John DiMaggio (Adventure Time, Futurama), Eric Bauza (Looney Tunes, Battletoads, Ratchet & Clank) and Sam Riegel (Phoenix Wright: Ace Attorney, Yu-Gi-Oh!, Fallout).

? A unique soundtrack including original music by Aesop Rock and licensed tracks from Red Fang, METZ, Power Trip, Com Truise, White Fence, Ty Segall, Makeup and Vanity Set, True Widow, The Radio Dept., Drab Majesty, John Maus, Vektroid, Cleaners from Venus, and many more!

Freedom Finger | Nose

? Fight your way through 40 handcrafted levels, spread out over 13 worlds! Each world features new enemies, power-ups, and challenges!

? A wide selection of difficulty settings! Whether you want to chill and enjoy the story or crank the difficulty for a butt-blasting ridiculous challenge, we’ve got you covered!

? A highly satirical storyline that explores hot-button topics such as communism, U.S. foreign policy, sriracha sauce, and, most importantly, crafting in video games.

The post Poke Tyranny in the Face! Freedom Finger coming to SRG appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/09/poke-tyranny-in-the-face-freedom-finger-coming-to-srg/feed/ 0 314880
IMPRESSIONS: Code Shifter https://operationrainfall.com/2020/09/08/impressions-code-shifter/?utm_source=rss&utm_medium=rss&utm_campaign=impressions-code-shifter#utm_source=rss&utm_medium=rss&utm_campaign=impressions-code-shifter https://operationrainfall.com/2020/09/08/impressions-code-shifter/#respond Tue, 08 Sep 2020 16:00:42 +0000 http://operationrainfall.com/?p=312399 Some great ideas, but flawed execution.

The post IMPRESSIONS: Code Shifter appeared first on oprainfall.

]]>
By all rights, I’m the last person at oprainfall that should be covering Code Shifter. Not cause of any existing bias against the game or team behind it, but because I am woefully inexperienced with the library of Arc System Works and Technos. I know who they are, but don’t have much experience actually playing their titles myself. I haven’t played any BlazBlue titles, nor Guilty Gear, and haven’t touched a River City game. Hell, the only games in the vast roster I have firsthand familiarity with are Double Dragon and RADIO HAMMER STATION. So you may be asking – why am I writing up Code Shifter? The reason for that is the same reason this piece is so late. I tried in vain to find another taker at the oprainfall site, and had no luck. So it ended up in my hands. Thankfully, though I’m not experienced with Arc System Works, I am an old hand at platformers. So let’s see if this plucky platformer made a convert out of me.

Code Shifter | Logging In

The first thing about Code Shifter that stuck out to me was the candy colored aesthetic style. It’s an attractive game that almost has a Pixar vibe to everything. You play Stella, a programmer that made the titular program, Code Shifter, in order to debug viruses. When you’re trashing viruses, your avatar is a powerful hero named Sera. She’s able to double jump, slash and generally bounce around each stage with impunity. At first I really liked how quickly Sera could get around, but I soon discovered her fatal flaw – Sera is about as physically intimidating as a bag of kittens. That’s not to say she can’t deal with foes, but rather that it takes plenty of rapid fire combos to deal with most serious threats. Thankfully, there’s another option to combating foes – transforming into hero codes you find in stages. These are pixelated representatives from many games from the Arc System Works library, and I recognized a few of them. They’re delightfully old school, and most of them pack a much more powerful punch than Sera. So letting her utilize them does help with her general weakness somewhat. Hero codes also can manipulate the environment a few ways. Some can trigger electrical devices and others can break boxes. This is actually indicated by the icon next to their name, a handy feature I discovered about an hour into my experience.

Click to view slideshow.

Other than using the power of hero codes, Sera can also equip skills before taking on a stage. You get these by beating any given stage with an S rank, which is a lot harder than I expected. You essentially have to beat a stage as quickly as possible while taking very little damage. If you lose one life, the best score you can get is an A. I actually found myself wishing that a score of A could provide one Skill, and a score of S could get another. But unfortunately that’s not how this system works. You can get more skill parts by beating stages on higher difficulties, but frankly Code Shifter is plenty challenging on Normal. What frustrated me most about skills is that most make a very slight difference to your stats. Many of them do things like increase attack power or jump range, but to a minuscule degree. They’ll boost you, but only by like 5%. And honestly, it’s hard to comprehend how much of a difference these boosts actually make. The skills that helped me the most were ones that enhanced my loadout of available hero codes, since initially you can only hold one at a time.

Click to view slideshow.

Another factor that can help you a bit are hero assists. These are ones you summon to the field for a variety of effects, from dealing damage to boosting Sera’s stats to healing you. This is cool, but the cooldown to use them again made them a feature I typically ignored, especially during boss fights. Overall the combat in Code Shifter is fine, but it lacks finesse. Sera has no dodge or block move, which makes most battles a frenetic scramble with enemies trying their best to stampede you. This is problematic when you’re transformed into a larger hero code, which makes you a perfect damage sponge. Another issue is that when you lose a life, you’ll lose all your hero codes with it, other than assist summons. And though I appreciate how the game displays Sera’s moveset from the pause menu, along with assist abilities, I found it odd hero codes you directly control don’t display their movesets anywhere. It’s really too bad, cause there’s a lot of speed and flexibility to the combat in the game. It just lacks the tightness and balance of a truly great example of the genre.

Click to view slideshow.

Besides the basic combat, there’s a mini game in Code Shifter. It’s called Colorful Fighters, and it features tons of pixelated reps from Arc System Works games. You start out with a handful, and can unlock more by beating EX stages. I like that in theory, but to do so you have to defeat demonic versions of the characters first, and they’re frankly more difficult than the regular bosses in the game. I managed to beat one, but since that stage featured a couple and required me to beat both to unlock either, I’m still working on making serious progress. Thankfully you can play with just the default characters, and Colorful Fighters is a chaotic scramble. It is 4 v 4 insanity, and it’s like a manic Smash Bros. I can’t say there’s much strategy to it, but it’s a fun diversion.

Click to view slideshow.

Now, despite my issues with the combat, I did find Code Shifter a moderately fun experience. There’s actually even a halfway decent plot here that might go someplace interesting. It’s all about a company getting a new game ready to launch when suspicious viruses start delaying progress. I’m not sure if this indicates an industrial espionage angle or what, but it’s fun watching things progress with Stella and her coworkers. The only downside is how they all speak. They sound like horny metal squirrels copulating. Normally I don’t mind gibberish talk in games, and have enjoyed it in Banjo-Kazooie and the SteamWorld games. But here it’s super irritating. Also annoying is moving about the office. It’s really easy to bump into invisible geometry and get stuck. Luckily you can pause to select a location you want Stella to move, and thus have her go there instantly.

Click to view slideshow.

Despite issues with combat, the platforming is actually pretty fun in Code Shifter. It’s basic, but there’s some tricky maps to navigate as you hunt for viruses to slay. The game makes use of disappearing platforms, warps, air vents and more to keep things interesting. And most areas don’t overstay their welcome, only featuring a handful of story stages and optional EX ones. Again, the big issue I ran into was how unbalanced and loose combat felt. Especially since the game inexplicably forces you to use the joystick to move around, instead of allowing that and D-Pad. Which is odd, since you can use the D-Pad to navigate sub menus. Altogether this made challenging parts of the game a real slog. I almost gave up entirely at one miniboss, who kept spamming a revolving shield. Eventually I got past it with a summon assist, but the lack of clear strategic options in the game doesn’t help matters. It’s never clear which heroes you should keep and which you should toss aside, other than ones you need for getting to the stage exit. And while I wish I could say I loved the bosses I’ve faced, they were just as awkward as the rest of the combat. On the plus side, the visual flair of the game is nice and the music is better. Each hero code you play as has an accompanying soundtrack, and that really livens things up.

Click to view slideshow.

Sadly Code Shifter didn’t quite pass muster with me, though it did make me curious about exploring more Arc System Works titles. There was a lot of potential here, but the ideas didn’t quite mesh enough for it to make a deeper impact. But if you’re a fan of platformers and want something different, Code Shifter might be for you. Especially since it’s available on many consoles. For everyone else, this one might not be worth your time.

Click to view slideshow.

The post IMPRESSIONS: Code Shifter appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/08/impressions-code-shifter/feed/ 0 312399
Zombie slaying gets sexy with Onee Chanbara Origin https://operationrainfall.com/2020/09/08/zombie-slaying-gets-sexy-with-onee-chanbara-origin/?utm_source=rss&utm_medium=rss&utm_campaign=zombie-slaying-gets-sexy-with-onee-chanbara-origin#utm_source=rss&utm_medium=rss&utm_campaign=zombie-slaying-gets-sexy-with-onee-chanbara-origin https://operationrainfall.com/2020/09/08/zombie-slaying-gets-sexy-with-onee-chanbara-origin/#respond Tue, 08 Sep 2020 13:00:24 +0000 http://operationrainfall.com/?p=314761 Time to get slaying!

The post Zombie slaying gets sexy with Onee Chanbara Origin appeared first on oprainfall.

]]>
I have always been interested in the Onechanbara games. I mean, any time you mix zombie hunting with sexy slayers, you have my attention. As a longtime fan of Buffy the Vampire Slayer, I could see definite parallels. But I never found the time to pick up the Onechanbara games on my PS2, much to my chagrin. Thankfully, I can soon remedy that error. See, a new game is coming out to tie together the first entries in the series called Onee Chanbara Origin. It’s slated to release for PS4 and Steam, and it looks to deftly weave together elements from both games while also being a standalone adventure.

Onee Chanbara Origin | Finisher

I’m quite excited by the revival of the Onechanbara series with Onee Chanbara Origin. While I would prefer it also head to Switch, at least it’s widely available on Steam and PS4. To read more details about the upcoming game, just check out the press release below!


The World’s Sexiest Zombie Slayers
Slash Through Zombies in Sensuous Style
as Reimagined “Onee Chanbara Origin”
Heads for PlayStation®4 and PC on October 14!

D3PUBLISHER Inc. Announces English Reimagining of the Classic Hack ‘n Slash “Onee Chanbara” Series for North America and Europe

Onee Chanbara Origin | Destiny

Oakland, CA – September 8, 2020 — D3PUBLISHER Inc., a leading Japanese games publisher, is excited to announce today that Japanese high-speed action hack ‘n slash zombie slayer game, “Onee Chanbara Origin” will resurrect new life into a North American and European digital launch on October 14 for PlayStation®4 computer entertainment system and Windows PC via Steam®.

Click to view slideshow.

“Onee Chanbara Origin” is a complete HD remake with all new art style graphics and optimized storytelling, combining both “The Onechanbara” and “The Onechanbara 2” games, which were originally released for PlayStation®2 in 2004 and 2005. Now featuring all renewed main character designs, redesigned by main character “Onechanbara” series designer Katsumi Enami, “Onee Chanbara Origin” tells a new interpretation of the story of the two half-sisters, Aya and Saki, bound by mutual hatred and locked in a brutal fight to the death, eventually overcoming their cruel fate and fighting alongside one another to find their father in this high-speed action-adventure hack ‘n slash game series.

Onee Chanbara Origin | Boss

“Onee Chanbara Origin” follows the zombie-hunters, Aya and Saki’s fate into destroying each other and leads into the second of the series, “The Onechanbara 2”. After the sisters overcome their cruel fate in killing one another, they overcome their rivalry against one another and ally together to depart on their journey of finding their father, Oboro, after he leaves behind a message that names “Eva” as the mastermind behind his wife’s death and all of the chaos that ensued between the two sisters, including the vice that made Saki insane and hell-bent on avenging her mother. Little do they know they are coming even closer to the truth and their true enemy.

Click to view slideshow.

Play as a zombie hunter and battle through the stages with high-speed real-time swordplay, completing objectives and tasks while hacking and brawling through hordes of the Undead. Each character’s weapons become progressively covered in blood as players fight off zombies in gruesome detail. Occasionally, players may even transform into demons for short bursts of added power and energy with the downside cost of life energy. Each zombie hunter has her own unique abilities, and skillful play is rewarded for cooler combinations. Players can enjoy the game with full English voice-acting or play through with the original Japanese performances with English subtitles.

Click to view slideshow.

Developed by Tamsoft and published by D3PUBLISHER, “Onee Chanbara Origin” will be released digitally on PlayStation®Store and PC via Steam on October 14, which players and fans can now wishlist today. This game has been rated “M for Mature” by the ESRB.

 

The post Zombie slaying gets sexy with Onee Chanbara Origin appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/08/zombie-slaying-gets-sexy-with-onee-chanbara-origin/feed/ 0 314761
Super Mario 3D ALL-Stars doesn’t offer couch play https://operationrainfall.com/2020/09/03/super-mario-3d-all-stars-doesnt-offer-couch-play/?utm_source=rss&utm_medium=rss&utm_campaign=super-mario-3d-all-stars-doesnt-offer-couch-play#utm_source=rss&utm_medium=rss&utm_campaign=super-mario-3d-all-stars-doesnt-offer-couch-play https://operationrainfall.com/2020/09/03/super-mario-3d-all-stars-doesnt-offer-couch-play/#respond Thu, 03 Sep 2020 20:54:13 +0000 http://operationrainfall.com/?p=314630 A big bummer for this Nintendo fan

The post Super Mario 3D ALL-Stars doesn’t offer couch play appeared first on oprainfall.

]]>
Author’s Note: Though we are still waiting on direct confirmation from Nintendo themselves, it sounds like other outlets have confirmed that Super Mario 3D All-Stars does feature couch play for Galaxy, just with touchscreen functionality. If we get an answer from Nintendo, that will be posted here ASAP.

I want to start this by saying I’m not a lazy gamer. But I very much believe in convenience. There’s a reason I was a die-hard portable gamer for so long, supporting the GBA, DS, 3DS and even Vita. And that’s why I love my Switch so much, it’s convenient as hell. And the vast majority of the games on Nintendo Switch can be played just as well sitting on my couch as they do connected to the TV. So when I saw today’s Mario 35th Anniversary Direct, and the announcement for Super Mario 3D All-Stars, I had one question – does that game offer couch play?

Super Mario 35th Direct

That question burrowed into my head and refused to be dislodged. After all, I wanted an excuse to play Super Mario 64, Sunshine and Galaxy again on a better system. But I also was cognizant several of those games had very particular controls that weren’t optimized for sitting still while playing. So I took the initiative, and looked at the product page for Super Mario 3D All-Stars. And then I found the following disclaimer –

Super Mario 3D All Stars | disclaimer

 

That could only mean one thing – Super Mario 3D All-Stars is only able to be played with the Switch propped up or docked with the TV. Meaning it’s not something you can play just with the Joy-Con attached to the system. And while many of you probably are wondering what the big deal is, I’m more than a little disappointed. Normally Nintendo is amazing about optimizing Mario games for each and every system, making subsequent releases just as fun as the original. But this news is making this gamer very hesitant to consider buying that collection.

Click to view slideshow.

 

As a lifelong Nintendo fan, I believe strongly in various ways of play. And the fact this collection won’t allow that is shocking to me. I’m sure many of you that play with your Switch docked could care less. But for those that like using the Switch as advertised, in any way they can, it’s a bummer. Thankfully I’m still hyped about playing the other collections announced during the 35th Anniversary Direct.

Super Mario 3D All Stars | Chomp

Chime in below! Does this news matter to you? Or could you care less?

Super Mario 3D All Stars | All Games

The post Super Mario 3D ALL-Stars doesn’t offer couch play appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/03/super-mario-3d-all-stars-doesnt-offer-couch-play/feed/ 0 314630
Enjoy Puzzle Sliding Madness in Batu Ta Batu https://operationrainfall.com/2020/09/03/enjoy-puzzle-sliding-madness-in-batu-ta-batu/?utm_source=rss&utm_medium=rss&utm_campaign=enjoy-puzzle-sliding-madness-in-batu-ta-batu#utm_source=rss&utm_medium=rss&utm_campaign=enjoy-puzzle-sliding-madness-in-batu-ta-batu https://operationrainfall.com/2020/09/03/enjoy-puzzle-sliding-madness-in-batu-ta-batu/#respond Thu, 03 Sep 2020 20:08:17 +0000 http://operationrainfall.com/?p=314607 I hope you like block puzzles!

The post Enjoy Puzzle Sliding Madness in Batu Ta Batu appeared first on oprainfall.

]]>
One of the genres I keep going back to are simple puzzle games. There’s just something nice and relaxing about games like Tetris or Dr. Mario. Nothing life changing in terms of complexity, but a solid base that can be built upon with clever mechanics. This is what leads to hours and hours of fun. I’m hopeful today’s game joins several others as a wonderful timesink. That game is called Batu Ta Batu, and it’s developed by solo dev EZ Software Development and published by the good folks at 2Awesome Studio. Through their publishing branch, 2Awesome Partners, they’re bringing the game to all consoles and PC this week. The releases are staggered somewhat, but you can get the game on most consoles either today or tomorrow.

Batu Ta Batu | Level Up

For more details, please read the full press release below!


[Spain / The Netherlands – September 3 2020] – Independent game developer, 2Awesome Studio, is proud to launch Batu Ta Batu, the wickedly vibe-y puzzle challenge, today on PlayStation 4 and Xbox One! It Arrives on Nintendo Switch™ tomorrow, September 4th, and on Steam, September 18th! Batu Ta Batu will launch for $4.99USD and is a result of the 2Awesome Partners Initiative featuring lead developer, Erik Zubiria. A 20% pre-order discount is available for Nintendo Switch!

Batu Ta Batu is the first game from Basque developer Erik Zubiria as EZ Software Development.
“The idea of Batu Ta Batu came from those memories, as a kid, where I remember playing with old plastic puzzles at my grandparents’ house. It was simple and fun, but brought on playful frustration at times. My goal was to create a more accessible and faster puzzle flow. Batu ta Batu is the result” – Zubiria

Batu Ta Batu | Great

Slide, combine and match the tiles of the same color through hundreds of levels and several game modes!

Batu Ta Batu is a colorful tile based puzzle game from one up to four players. Slide the tiles and combine them with the ones of the same color to reach higher and higher levels of complexity across hundreds of levels and several game modes. Play fast against the clock but be careful as a wrong move can mean defeat!

Enter the world of the game and slide tiles, combine them and send them to their matching color across 10 different game modes with hundreds of levels. Batu Ta Batu (“join and join” in Basque) is an exciting puzzle game where you can play solo or join other players for a crazy challenge.

Batu Ta Batu | Multiplayer

Features:

10 game modes that provide radically different challenges
Beat hundreds of levels or play in Endless mode for never ending fun
Easy to play, hard to master. Strategize and find better solutions to maximize your score
Original indie music
From contemplative to wild game modes
A journey through art, history and nature
Multiplayer mode up to 4 players

About 2Awesome Partners

2Awesome Partners is the publishing initiative of 2Awesome Studio. Its mission is to find the most awesome games, and deliver them to all the awesome places.

The post Enjoy Puzzle Sliding Madness in Batu Ta Batu appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/03/enjoy-puzzle-sliding-madness-in-batu-ta-batu/feed/ 0 314607
Shantae Gets Physical Courtesy of Limited Run Games https://operationrainfall.com/2020/09/02/shantae-gets-physical-courtesy-of-limited-run-games/?utm_source=rss&utm_medium=rss&utm_campaign=shantae-gets-physical-courtesy-of-limited-run-games#utm_source=rss&utm_medium=rss&utm_campaign=shantae-gets-physical-courtesy-of-limited-run-games https://operationrainfall.com/2020/09/02/shantae-gets-physical-courtesy-of-limited-run-games/#respond Wed, 02 Sep 2020 23:16:19 +0000 http://operationrainfall.com/?p=314569 News worth belly dancing over

The post Shantae Gets Physical Courtesy of Limited Run Games appeared first on oprainfall.

]]>
It’s no surprise that I’m the one writing up this news. After all, I’m the biggest genie fanatic at the oprainfall site. But I also have a bit of a secret to reveal – I’m not a huge fan of the game that started the series. Actually, the first game I played in the Shantae series was Risky’s Revenge, and I really enjoyed it. Later on when the original adventure was re-released on the 3DS eShop, I found the archaic mechanics a bit hard to wrap my head around. I didn’t hate the game, I just felt it has evolved much better since that release.

Shantae | Beach fun

But the reason all that’s relevant is today WayForward has announced another collaboration with Limited Run Games. And it’s gonna make both the original Shantae and Risky’s Revenge physical releases! Better yet, there’s one edition of the original game that is gonna be fully compatible with the Game Boy Advance. Which is a nice touch. You can read more all about it in the press release below!


WayForward is pleased to announce
The Original Shantae and
Shantae: Risky’s Revenge – Director’s Cut
Physical Preorders Begin Sept. 11

Get a double dose of Shantae on Nintendo Switch and as a GBC repro cart
from Limited Run Games!

About

Classic game fans’ wishes are about to come true — no magic lamp required! Independent development studio WayForward is ecstatic to announce that starting on Sept. 11, 2020, new physical editions of the first two games in the Shantae series will be available for preorder from Limited Run Games. Both the original Shantae and Shantae: Risky’s Revenge – Director’s Cut will be offered as physical releases on Nintendo Switch for the first time, alongside a highly demanded Game Boy Color reproduction cartridge of the original Shantae, which is fully playable on any compatible hardware. All versions will be available as open preorders for four weeks.

Shantae | GBC Limited Run

Shantae – GBC repro cart and Switch version

First launched in 2002 for Game Boy Color, the original Shantae is the groundbreaking action-adventure-platformer that introduced players to the eponymous Half-Genie heroine. Featuring a pixel-perfect adaptation of Shantae’s debut, the Switch and repro cart versions contain all of the hair-whipping, dancing, transformation-filled action that started it all, including the special Game Boy Advance functionality of the classic release.

Rated E by the ESRB, the game will be available as a standard edition ($29.99/Switch; $44.99/repro cart) and a collector’s edition ($64.99/Switch; $74.99/repro cart).

The Switch collector’s edition includes the game, SteelBook case, soundtrack CD, enamel pin, acrylic standee, silver-colored commemorative metal coin, and reversible poster in a foil collector’s edition box.

The GBC repro cart collector’s edition includes an exclusive atomic purple game cartridge (the standard cartridge is clear), soundtrack CD, enamel pin, two acrylic standees, gold-colored commemorative metal coin, and reversible poster.


Shantae | Risky's Revenge

Shantae: Risky’s Revenge – Director’s Cut

Shantae: Risky’s Revenge – Director’s Cut is an upgraded version of the second game in the Shantae series, which was initially released digitally for the Nintendo DSi in 2010. Expanding upon the gameplay of its predecessor, the game lets players once again take control of Shantae and explore a variety of environments as they battle the dastardly Barons of Sequin Land and Shantae’s nemesis, the nefarious lady pirate, Risky Boots. As with previous releases of the Director’s Cut, the Switch version is rated E10+ and includes enhancements such as improved navigation, HD character portraits, and an unlockable Magic Mode.

Both a standard physical edition and a collector’s edition (which includes the game, a SteelBook case, soundtrack CD, acrylic standee, enamel pin, commemorative metal coin, and reversible poster) will be available, priced at $29.99 and $64.99 respectively.

Digital Releases

For players looking to enjoy these classic Shantae titles digitally, the original Shantae will be available in the months ahead via the Nintendo Switch eShop, and Shantae: Risky’s Revenge – Director’s Cut will be downloadable on Switch, Xbox One, and Windows 10 in addition to currently offered digital platforms. Specific release dates have yet to be announced.

The post Shantae Gets Physical Courtesy of Limited Run Games appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/02/shantae-gets-physical-courtesy-of-limited-run-games/feed/ 0 314569
Get explosive with ducks in Ponpu https://operationrainfall.com/2020/09/01/get-explosive-with-ducks-in-ponpu/?utm_source=rss&utm_medium=rss&utm_campaign=get-explosive-with-ducks-in-ponpu#utm_source=rss&utm_medium=rss&utm_campaign=get-explosive-with-ducks-in-ponpu https://operationrainfall.com/2020/09/01/get-explosive-with-ducks-in-ponpu/#respond Tue, 01 Sep 2020 21:47:36 +0000 http://operationrainfall.com/?p=314516 Get ready to duck and explode!

The post Get explosive with ducks in Ponpu appeared first on oprainfall.

]]>
I have a bit of a fixation on Bomberman. I mean, I grew up with the series, and for a time it was a Hudson Soft classic. Fast forward several decades, and now Bomberman is all but dead, at least to this fan. But that doesn’t mean others can’t pick up the torch (or bomb) and run with it. I saw one incredibly successful attempt in Bombslinger. Today I see another in the delightfully demented Ponpu.

Ponpu | Sneaky Duck

The basic premise of Ponpu seems to be Bomberman with ducks. Below is a quick snippet of the game plot:

The all-seeing Duck God has had enough and the world has run out of time. Every 2 billion years the world must be refreshed through divine destruction and he has sent you, a Ponpu, as his herald. But, a nasty bump on the head during a crash landing took your memory and now you find yourself working against the Duck God in a carnage- fueled battle against other Ponpu to save the very world you were sent to destroy.

Across an expansive single-player campaign, your Ponpu will battle its way through 10 challenging worlds, while fighting off rival Ponpu and enormous, deadly and grotesque bosses. In the newly announced online multiplayer support, up to four Ponpu anywhere in the real-world can duke it out across three frenetic modes, including Coin Chase (get those coins before the competition!), Color Fight (your attack spread paint through the level, cover the most real estate with your color to win!), and good old- fashioned team deathmatch (kill, kill, kill!), with each win, kill and stat tracked via a handy new global ranking system.

Click to view slideshow.

Yes, that description made me instantly think of Bomb Chicken, another fantastic game. But Ponpu is very distinct from that title. For one, it features a really remarkably cool art style. It has the colors of Splatoon and the visual flair of games like RunGunJumpGun and Cat Lady. It’s really weird, and really visually appealing. Oh and did I mention it features multiplayer mayhem as well?

Ponpu | Boss

It’s being developed by Purple Tree Studio, who had only done one other console game before this and several mobile. But honestly that doesn’t phase me. Cause Ponpu looks utterly delightful. It’s also coming to all consoles and PC, so that’s something. If you’re a fan of Bomberman and need explosive new fun, stay tuned for more news of this promising game!

The post Get explosive with ducks in Ponpu appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/09/01/get-explosive-with-ducks-in-ponpu/feed/ 0 314516
Dandara is Getting Physical Courtesy of Super Rare Games https://operationrainfall.com/2020/08/28/dandara-is-getting-physical-courtesy-of-super-rare-games/?utm_source=rss&utm_medium=rss&utm_campaign=dandara-is-getting-physical-courtesy-of-super-rare-games#utm_source=rss&utm_medium=rss&utm_campaign=dandara-is-getting-physical-courtesy-of-super-rare-games https://operationrainfall.com/2020/08/28/dandara-is-getting-physical-courtesy-of-super-rare-games/#respond Fri, 28 Aug 2020 18:23:50 +0000 http://operationrainfall.com/?p=314223 Get ready to get salty

The post Dandara is Getting Physical Courtesy of Super Rare Games appeared first on oprainfall.

]]>
As oprainfall’s self proclaimed indie fanatic, I take pride in finding and sharing unique indie experiences. Sometimes I get to do so thanks to a review key, and sometimes I just buy the game myself. The latter was the case when I reviewed Dandara a while back. I had seen a trailer for the game, and the unique aesthetic just hooked me instantly. I had no prior knowledge of Long Hat House or their game library, but I like to think I know quality when I see it. And Dandara proved to be a great indie, full of deep lore, beautiful art and absolutely unique gameplay. It was a Metroidvania like few I’ve ever enjoyed.

Dandara | Vanilla Heart

Well, that’s all in the past. But the future is bright, thanks to Super Rare Games! Next week they’re bringing Dandara to physical formats for Nintendo Switch. Better yet, they’re bringing the updated build of Dandara, the Trials of Fear Edition. What, you want more? Okay. There’s gonna be two editions of the great indie Metroidvania. You can certainly get the very attractive standard edition, which will have 4000 copies printed. But if you’re a truly hardcore collector, you might prefer the Dandara: Trials of Fear Collector’s Edition. It’s limited to 1000 copies and will feature a massive guidebook, set of playing cards, music CDs, pendant and more! Obviously there’s a big price difference between the two editions, but either way you’re getting a great game in an ideal format.

Dandara | Clock

If you’re a collector, there’s no better way to own a game than physically. Be sure to check out Super Rare Games next week for Dandara: Trials of Fear Edition, and let us know the coolest physical editions you own!

Dandara | Bomb Mage Fight

The post Dandara is Getting Physical Courtesy of Super Rare Games appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/08/28/dandara-is-getting-physical-courtesy-of-super-rare-games/feed/ 0 314223
IMPRESSIONS: Your Future Self https://operationrainfall.com/2020/08/27/impressions-your-future-self/?utm_source=rss&utm_medium=rss&utm_campaign=impressions-your-future-self#utm_source=rss&utm_medium=rss&utm_campaign=impressions-your-future-self https://operationrainfall.com/2020/08/27/impressions-your-future-self/#respond Thu, 27 Aug 2020 15:00:01 +0000 http://operationrainfall.com/?p=313353 Can you change the future? Should you?

The post IMPRESSIONS: Your Future Self appeared first on oprainfall.

]]>
I love a good mystery. Time was that I would go out of my way to experience any story that was perplexing and full of potential, such as the ill fated TV series LOST. But the trick is, I like the mystery to actually go somewhere. So I’m far more reluctant to invest in a unproven story these days just on the off chance of a big payoff. But I’m glad I took a chance on Your Future Self. It takes a really simple concept and does it justice, with a thrilling and intriguing premise. The idea is, future you committed genocide. You’re kidnapped by unknown entities with access to a time travel, and forced to interrogate yourself. You need to convince them of the wrongness of their actions to prevent that dark future. But are things really that straightforward? Or are other factors at play?

Click to view slideshow.

Pretty quickly the game starts making you question what’s actually happening. The concept of an unreliable narrator is very dominant here, and I found myself uncertain who to trust. Your only way of progressing in the game is asking questions of your future self. You can pick from three types of questions – rational ones, questions that display empathy and assertive questions. The specific questions themselves aren’t spelled out. What you do is try and guess the right response to what you’ve heard to compel yourself to reveal more. If you do a good job, you’ll get rewarded with points attributed to the type of question you asked.

Click to view slideshow.

Those points roll over when time loops on itself. See, the people that captured you and your future self may or may not be on the level. They rewind things every time something happens that they don’t like. While you’ll forget the bulk of your revelations, the Insight points you acquire make it easier to catch up. You’ll also get little nagging thoughts that help guide you to a new course of action.

Click to view slideshow.

If that all sounds complex, it certainly is. But it’s also what I love most about Your Future Self. To put it simply, the game is a complete mind fuck. Thankfully it’s very well written, and thus far I am very invested in the plot. The whole air of paranoia and dystopian nightmare are constant, and I found myself toying with all sorts of possibilities.

Click to view slideshow.

The fact that there’s apparently a rebel faction that is trying to contact you in the midst of all the time loops was especially interesting. Though perhaps my favorite aspect of the plot is how relevant and urgent it feels in relation to current events. The pivotal crime your future self committed, though accidental and done for the right reasons, is in reaction to incredibly sinister events. Some of the themes present include extreme climate change, bioweapons, authoritarian governments and much more. I haven’t gotten to the truth of the game yet, but there’s a lot of elements that feel far too close for comfort given the world we live in.

Click to view slideshow.

Pretty much the one area that Your Future Self is weakest is the visuals. The whole game is written text, flickering screens and not much else. I would have killed for some character portraits or other significant art to steer things along. Then again, the lack of detail does make the whole dystopian vibe that much more relevant. And while the art is the low point, the music is actually quite catchy, and it does a good job of spurring you on with constant urgency.

Your Future Self | Oppressor

Though I’m not done with it yet, I’m quite impressed by Your Future Self. Contortionist Games has hit it out of the park story-wise, and I’m really eager to see where it takes me. If you’re looking for a simple yet compelling adventure, look no further.

The post IMPRESSIONS: Your Future Self appeared first on oprainfall.

]]>
https://operationrainfall.com/2020/08/27/impressions-your-future-self/feed/ 0 313353