Channels Archives - oprainfall https://operationrainfall.com/category/channels/ Video Games | Niche, Japanese, RPGs, Localization, and Anime Sun, 09 Jun 2024 23:55:43 +0000 en-US hourly 1 https://i0.wp.com/operationrainfall.com/wp-content/uploads/2024/01/cropped-cropped-mi2odycI.png?fit=32%2C32&ssl=1 Channels Archives - oprainfall https://operationrainfall.com/category/channels/ 32 32 56883004 UNBEATABLE Coming to PC, PS5 and Xbox Series in 2025 https://operationrainfall.com/2024/06/09/unbeatable-coming-to-pc-ps5-and-xbox-series-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=unbeatable-coming-to-pc-ps5-and-xbox-series-in-2025#utm_source=rss&utm_medium=rss&utm_campaign=unbeatable-coming-to-pc-ps5-and-xbox-series-in-2025 https://operationrainfall.com/2024/06/09/unbeatable-coming-to-pc-ps5-and-xbox-series-in-2025/#respond Sun, 09 Jun 2024 23:55:43 +0000 https://operationrainfall.com/?p=347053 A game where music is illegal

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Publisher Playstack have a new trailer up for D-CELL’s upcoming rhythm game UNBEATABLE. A new trailer showing the characters world and game play has also been released which you can watch below:

The game is schedule to release for PlayStation 5, Xbox Series and Steam in 2025. In the meantime demo sign ups are currently available and a separate side story set in the same world is available on Steam for free.

Follow the Developers here

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Metaphor: ReFantazio – Awaken Trailer and New Showcase Stream https://operationrainfall.com/2024/06/07/metaphor-refantazio-awaken-trailer-and-new-showcase-stream/?utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-awaken-trailer-and-new-showcase-stream#utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-awaken-trailer-and-new-showcase-stream https://operationrainfall.com/2024/06/07/metaphor-refantazio-awaken-trailer-and-new-showcase-stream/#respond Sat, 08 Jun 2024 03:04:51 +0000 https://operationrainfall.com/?p=347029 Metaphor: ReFantazio is scheduled to launch for PS4, PS5, Xbox Series X|S and PC this upcoming October.

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Earlier today, ATLUS released a brand new trailer for Metaphor: ReFantazio and they also had a new showcase stream where they showed off a bit more of the game. You can find both the new Awaken trailer on its own and the full showcase stream, down below. Metaphor: ReFantazio is scheduled to launch this upcoming October 11th, 2024 for PS4, PS5, Xbox Series X|S and PC via both Windows and Steam. You’ll find more info about the game, as well as links to where you can pre-order a copy should you be interested, on the game’s official website.

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B-PROJECT RYUSEI*FANTASIA – Release Date Announced https://operationrainfall.com/2024/06/07/b-project-ryuseifantasia-release-date-announced/?utm_source=rss&utm_medium=rss&utm_campaign=b-project-ryuseifantasia-release-date-announced#utm_source=rss&utm_medium=rss&utm_campaign=b-project-ryuseifantasia-release-date-announced https://operationrainfall.com/2024/06/07/b-project-ryuseifantasia-release-date-announced/#respond Sat, 08 Jun 2024 01:35:31 +0000 https://operationrainfall.com/?p=347022 The game will first launch digitally on Steam and in the eShop, and then a little bit later a physical edition will be released for Switch as well.

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PQube and MAGES have finally announced an official release date for B-PROJECT RYUSEI*FANTASIA. The game is scheduled to launch digitally for both Nintendo Switch and PC via Steam, this upcoming July 15th, 2024. Physical copies for Switch will release a little bit later on July 26th, 2024. Feel free to check out the brand new release date trailer down below. Also down below, you’ll find some more info about B-PROJECT RYUSEI*FANTASIA from the latest press release, in addition to some bios for a few different characters. Oh and if you’d like to try the game before it’s out, you’ll find a demo that’s now available on the game’s Steam page.

Press Release:

Become the representative of the famous B-Project in this unforgettable idol Visual Novel. Support a group of 14 idols from their humble beginnings through to stardom. Befriend them, influence their music and help them through their turbulent lives as they follow their dreams. 
  • Sparkling visual novel: Full of brightness and colour, B-PROJECT RYUSEI*FANTASIA is a visual novel which follows the lives and careers of the idol group “B-Project”.
  • Become an idol A&R: Support these idols towards their dreams in the role of an A&R (Artist & Repertoire) where you are their representative and the expert in their artistic development.
  • 14 different idols to represent: Each with different personalities, likes and dislikes, but all with the same dream, pick your bias or stan them all.
  • Original music: Enjoy exclusive B-Project music, unlocking songs and tunes by the very idol boys you represent.
  • Interactive mechanics: Your phone is your gateway to nurturing your relationship with the idols, don’t miss your chance to respond to messages and calls!
  • Voiced and animated: Voiced by famous seiyuu, let the idols beautiful voices take you away and watch their lively animated reactions.
  • Endless magic: With 2 different possible endings, 14 character epilogues to explore and many CGs to unlock, there’s a lot to discover in the world of idol management.
  • Demo Available from today (June 7th) and available through Steam Next Fest (June 10th to June 17th).
  • 10% Preorder Discount on eShop from 7th July to 14th July.
  • 10% Launch Discount on Steam from 15th July.
  • Physical versions releasing on July 26th, 2024.

Do you love boybands, or J-Pop? Have you ever dreamed of being the driving force behind a successful idol group? Well now you can experience it in visual novel form!

Step into the hardworking shoes of Sumisora Tsubasa, an A&R (Artist & Repertoire) to the talented idol group, B-Project. Take these 14 young members under your wing, each with their own personalities and struggles, and support them, help them grow, and let them to flourish!

Discover the beginnings of the different idol groups – KITAKORE, MooNs, THRIVE and KiLLER KiNG. Learn about their trainee days and the struggles they faced on the path to success. Follow the story as they join together to become one group, B-Project, and stand on Japan’s brightest stage.

B-PROJECT | Korekuni Ryuji

Ryuji is one half of Kitakore, and the driving force behind a lot of the business deals of the group. Ryuji take some time to warm up to people, and tends to hide his feelings. He has a smaller build and likes to wear feminine clothes, often getting mistaken for a girl. He dislikes this and thinks everyone should be able to wear any clothes they like. He loves fashion and creative tasks.
Ryuji is voiced by Kishio Daisuke.
B-PROJECT | Masunaga Kazuna

The leader of the five piece group of MooNs, Kazuna is smart and competitive, but the need for success often gets in his own way. Despite everyone seeing him as highly successful and reliable, he has a distinct lack of self-worth that drives him to constantly do better.
Kazuna is voiced by Uemura Yuto.
B-PROJECT | Aizome Kento
The three-man group of THRIVE is known for its professional and dance-inducing songs. Their leader Kento is quite a ladies man with a happy go lucky attitude. Despite his lackadaisical attitude, he will do everything he can for his fans, even the things that he’s not particularly good at. Some see him as narcissistic and he can be very stubborn at times.
Kento is voiced by Kato Kazuki.
B-PROJECT | Fudo Akane
The final group to join B-PROJECT, KiLLER KiNG are a group of four that are juniors compared to the other idol groups.  Akane is the groups leader, and is easy to engage with. He is always willing to help others, but sometimes suffers from low self-esteem. However, his fellow members know how important he is to the group.
Fudo is voiced by Chiba Shoya.

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Sky Oceans: Wings for Hire Gets New Trailer https://operationrainfall.com/2024/06/06/sky-oceans-wings-for-hire-gets-new-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=sky-oceans-wings-for-hire-gets-new-trailer#utm_source=rss&utm_medium=rss&utm_campaign=sky-oceans-wings-for-hire-gets-new-trailer https://operationrainfall.com/2024/06/06/sky-oceans-wings-for-hire-gets-new-trailer/#respond Fri, 07 Jun 2024 02:45:30 +0000 https://operationrainfall.com/?p=347004 Time to take to the skies.

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Sky Oceans: Wings for Hire Screen

A new trailer has been released for the upcoming RPG, Sky Oceans: Wings For Hire. The game follows Glenn and his crew of sky pirates as they set off on a journey. Set in a world where the surface of the planet was decimated, humanity has gone on to survive on pieces of land that were launched into the sky. The game features turn-based dogfights and the ability to upgrade and expand your airships.

Sky Oceans: Wings for Hire is currently set to be released for PlayStation 5, Steam, Switch, and Xbox Series S|X. Physical editions of the game are available for pre-order for the PlayStation 5 and Switch. A demo will be released during Steam Summer Next Fest on June 10.

SOURCE: Press Release

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Dawntrail Media Tour: Dawntrail Shows Promise to be the Best Expansion Yet https://operationrainfall.com/2024/06/06/dawntrail-media-tour-dawntrail-tural-expansion-final-fantasy-xiv-2024/?utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-media-tour-dawntrail-tural-expansion-final-fantasy-xiv-2024#utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-media-tour-dawntrail-tural-expansion-final-fantasy-xiv-2024 https://operationrainfall.com/2024/06/06/dawntrail-media-tour-dawntrail-tural-expansion-final-fantasy-xiv-2024/#respond Thu, 06 Jun 2024 10:15:37 +0000 https://operationrainfall.com/?p=346767 I demoed Dawntrail as part of the Media Tour, and I discovered Tural is a place drenched in color that shows real promise to be the best yet.

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FINAL FANTASY XIV’s newest expansion, Dawntrail, is available for preorder NOW on PC/Steam, PlayStation 4/5, and on Xbox Series X/S.

This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail, and content in the final version is subject to change.


“What we want to bring to all of you Warriors of Light is the very best summer vacation a hero could possibly have. I realize this is like a sudden change from the feeling of Endwalker. But I mean, you did save not only all of Hydaelyn, but kind of the whole universe, so we thought maybe we’d give you just a little break.

So, the site of this vacation, and a brand-new adventure, will be what you know as the ‘New World’…what we know as ‘Tural’.”

~Naoki Yoshida (FINAL FANTASY XIV FAN FESTIVAL 2023-2024 Keynote Address)


In my hands-on demo of Dawntrail as part the Dawntrail Media Tour, my mind kept going back to those statements made in Las Vegas. I am veteran of Eorzea. I’ve played since alpha of 1.0, and I have completed every storyline and explored every new region as the story drove itself towards its almost inevitable conclusion that (perfectly, in my opinion) bookended the story that started so long ago for me in the Sixth Astral Era.

Personally, I am incredibly ready for something new and different. And yes, that includes even a summer vacation.

My hands-on Dawntrail demo was not the full expansion, unfortunately. I was limited to exploring the city of Tuliyollal, the field areas of Urqopacha and Kozama’uka, and a new dungeon that comes fairly early on called Ihuykatumu. I did that dungeon both as part of a media group as the Pictomancer job, and I attempted it later on both new jobs solo with Duty Support.

Tulilloyal, looking up a hill.
Looking up the hill that the city of Tuliyollal was built into. © SQUARE ENIX

I won’t spoil what little of the storyline I saw in Ihuykatumu other than to say that the division of the Scions of the Seventh Dawn into different competing camps to determine the new Tural king that was teased in the Growing Light patches is not a pre-expansion gimmick, but it actually looks to be genuine. I am glad about this, as I hate it when intriguing storylines are set up and then immediately discarded afterwards. And honestly, what can be more interesting than having dear friends turned into competitive foes as a narrative hook?

Dungeon in Dawntrail.
Growing Light’s narrative set-up of competing factions, even within the Scions of the Seventh Dawn, to crown a new king of Tural looks to be a genuine plot point for Dawntrail. Gulool Ja Ja is determined to do whatever is possible to gain that crown. © SQUARE ENIX

Final Fight with Starry Muse Ability being utilized.

But let’s talk the landscape and cities of Tural, because what little I got to see of Dawntrail is unlike anything we have seen so far in FINAL FANTASY XIV OnlineDawntrail is FINAL FANTASY XIV’s most beautiful expansion to date, and one that I never stopped discovering new things in during my demo. The place I kept coming back to during my Dawntrail demo, even to just watch the sun rise and eventually set, was Tuliyollal. This city is drenched in vibrant colors and was laid out in such a natural way that I did not feel like I was being bottle-necked into one part or another like I was by the bridges in Stormblood‘s Kugane.

Click to view slideshow.

A Day in the city of Tuliyollal. © SQUARE ENIX

Tuliyollal is built on a hill, with the dock and markets at the foot and the Royal Palace at the top, and the entire cityscape exists out in the open air. Tuliyollal did not feel excessively stretched out over a large map for the sake of making it appear ‘big’ or needlessly complex for the sake of looking complex, and there was something quite magical about being able to look down from a higher elevation and see the city (and a few other members of the media!) bustling down below. There is one certain spot, near the top, that I think will be an extremely popular spot to just people-watch from when Dawntrail launches because you can see so much of the city below it against the backdrop of the sky and ocean.

Sitting high up in Tuliloyall.
This spot turned out to be my absolute favorite to just sit at in all of Tuliyollal. © SQUARE ENIX

True to Dawntrail’s cultural inclusivity lore in Tural, Tuliyollal has a lot of NPCs of different races chatting with each other, sitting at a table, or even demonstrating combat for an adoring crowd. While we were warned there are quite a few NPCs missing in the city to talk to (and all they could say anyway was ‘Welcome to Tural!’), Tuliyollal feels like a real, lived-in city that was built up around the environment it inhabits instead of a place built to spite the environment like Rhalgar’s Reach does.

Different races around a table in Tuliyollal.
Tural is a place where multiple races live together in harmony in a way that would be hard to believe in Eorzea. © SQUARE ENIX

Different races interacting in Tuliyollal.

The two outside areas I could visit, Kozama’uka and Urqopacha, could not possibly be more different and they both were gorgeous in their own ways. Kozama’uka is a colorful, forested area with giant waterfalls that dwarf everything around you, while Urqopacha is mountainous with volcanoes with glowing lava cracked across the surface. While not everywhere in both areas was accessible to us, I was incredibly impressed with how much there was to discover. These photos below really only give a glimpse of everything there is to find there.

Click to view slideshow.

There is so much to see and visit in Kozama’uka and Urqopacha. © SQUARE ENIX

Both of these areas, and the tiny towns that exist inside both of them, are places you’re going to want to explore in depth while flying on a mount, as they are clearly geared towards that. To show just how much there is to find in these areas: it was only towards the end of my hands-on demo that I found a small, out of the way, pathway that had mysterious paintings inside across the walls.

Tunnel in Urpoqacha
Just to give you an idea of how large these areas are: I did not find this small tunnel or these wall paintings in Urqopacha until nearly the end of my Dawntrail Media Tour multi-hour block. © SQUARE ENIX

Wall paintings inside the tunnel.

I believe that I was part of the first non-SQUARE ENIX-employed North American group to clear the Ihuykatumu dungeon, and I did so as the new Pictomancer job. While my thoughts on the job can be seen here, I just want to say briefly that Pictomancer is incredibly versatile, and you will be utilizing both Aetherhue Actions and Motif/Muse Magicks quite a bit. As for Viper, you can see my full thoughts here about that job, but it will be the most complicated job in FINAL FANTASY XIV Online when Dawntrail is released. This is because there are multiple combos you need to execute in different ways in order to maximize your damage output. Once you try it out, you’ll get the hang of it. Trust me.


“Dawntrail is FINAL FANTASY XIV’s most beautiful expansion to date, and one that I never stopped discovering new things in during my demo.”


Ihuykatumu is a level 91 dungeon, and my character was level capped down to level 92 from 100 for it. Presumably, this sets Ihuykatumu as a fairly early dungeon in Dawntrail. One of my biggest questions coming into this expansion, especially with all the new Xbox Series S and X players, and the ability to buy scenario skip items in the online shop for a large discount at the moment, was if Dawntrail would be a good jumping on spot for brand new players.

Based solely upon my experience raiding in the dungeon, the answer is ‘no.’ The boss mechanics at each of the three major fights of that dungeon have Areas of Effect that crisscross the battle area in large patterns, and the enemies have special attack moves and patterns that clearly expect the players to know what to do based upon prior dungeon experience in prior expansions. In other words, this is a strong continuation of the gameplay style and degree of difficulty from Endwalker. If you’ve completed maybe only A Realm Reborn’s basic storyline and you want to jump into Dawntrail, then (based solely upon this dungeon) you’re going to have a hard time as the difficulty level is far higher than even the final ARR fights.

Something else that I wondered about would be if there was going to be a return of dungeon gimmicks/mechanics. I was curious about if this was going to make a resurgence due to another SQUARE ENIX-published title, BABYLON’S FALL, actually introducing the concept of dungeon mechanics during the Tale of Two Ziggurats substory that was released in May 2022.

Lake of Lava
Lakes of lava and lakes of water exist all over Tural, and I could not help but be mesmerized by the beauty of it all. © SQUARE ENIX

Lake of water with colorful mountains behind it.

Naoki Yoshida (Yoshi-P), however, stated that they want to introduce fresh mechanics back into the gameplay during the Dawntrail Day 1 Q&A. Unfortunately, Ihuykatumu did not have that. Ihuykatumu was the fairly standard ‘fight enemies, kill enemies, get to a miniboss, kill that, and repeat two more times’ type gameplay that has been around since the Stormblood expansion.

Personally, I am of a split opinion of this: while the dungeon mechanics do get annoying when you’re running the dungeon for the umpteenth time to try to get the latest Tomes, they do break up the standard dungeon format into something new. I am hopeful that with Yoshi-P’s comments, we can get more dungeon mechanics like firing cannons at Cuca Fera during Heavenswards The Stone Vigil (Hard) dungeon. Therefore, I am hopeful that Ihuykatumu will not be indicative of the entire expansion.

There is a lot of enemy variety in Dawntrail. The enemies throughout the overworld and inside the Ihuykatumu dungeon are both unique and were not barely reskinned from elsewhere in Eorzea with a higher level and a different name (well, except for possibly the Malboros). Whether I am running away from Mountain Bears or even a reimagined Cactuar (yes, they are there, and I need that plush now on the SQUARE ENIX Store for purchase!), I kept gawking at them before dispatching them. I even ganged up with my fellow media Warriors of Light to take down a Rank A hunt, Queen Bee, that had fun new mechanics that required us to work together as a group to kill.

Queen Bee Hunt
The Rank A Queen Bee Hunt. © SQUARE ENIX

Fighting the Queen Bee

The new race option coming to Dawntrail is the female Hrothgar. I spent my entire demo playing as one, and I was more than pleased with how the character model looks. I don’t think it is a big secret that there aren’t a ton of male Hrothgar characters out fighting in Eorzea, but I would be absolutely shocked if we don’t get a lot more female Hrothgars long-term in the game. Everything from the character face to the fur looked detailed and amazing, and I was quite pleased with how the female Hrothgar looked in various job gear.

Click to view slideshow.

There is one more thing that I want to talk about, and this takes place back in Tuliyollal. Towards the end of my Dawntrail demo, I visited what I assumed will be the in-game market area in the city for tomes trade ins, NPC item sellers, and such. If you’ve played FINAL FANTASY XIV from A Realm Reborn through the Endwalker expansion, then there is one thing that you can count on when you visit any NPC shops: they will all be bare-bones cut and paste graphic images of each other’s stalls, no matter where you go in the world. There will be large, stacked bags, generic armor suits, and a few baubles here and there on display. Even at the most lavish lore-wise shop locations in-world, such as the Steps of Nald in Ul’dah and the East/West Balshahn Bazaar in Radz-at-Han, suffer from this generic sameness.

Yet, Tuliyollal’s shops could not be any more different. When started as a quick run through turned into a long, lengthy walk as I kept stopping to gawk at all of the small details the developers placed in. There are so many shops with jewels, individual books, different fish on display, and none of it – even the bookshelves – look to be a copy and paste job between shops. This part of Tuliyollal feels like an actual marketplace that has real, unique, shops in it that is absolutely stuffed to the proverbial Namazu gills with items.

Click to view slideshow.

What I presume to be the NPC shops in Tuliyollal are the most detailed ever in this game.

If you’ve read the past two paragraphs, then you’re probably wondering why in Etheirys I am talking about something like basic NPC shops in such detail. Basic service NPC shop background graphics are the kind of thing that no player ever really has talked about for the past decade-plus of FINAL FANTASY XIV Online. In fact, the development team could have probably just done the same bare bones basic work for it for Dawntrail that was put into every other prior expansion, and no one would have noticed or likely cared.

Yet, the fact that the details of NPC shops is something that’s been changed, that this is something SQUARE ENIX has taken the undoubtedly precious time to improve on, speaks volumes about the care and attention to detail the development team is bringing to Dawntrail. After all, if the development team cares this much about improving such a tiny detail of the game, which also haven’t been talked about at a Fan Festival or in a Producer Live Letter so far, then what other improvements and surprises await all of us Warriors of Light in Tural?

I, for one, cannot wait to find out.

Click to view slideshow.

There is a large variety of new enemies in Tural. 

If you cannot tell just from reading all of this so far, I was seriously impressed by my hands-on time with Dawntrail. This expansion’s hands-on demo, especially coming off of Endwalker, pulled off the equivalent of a Four Kan or Thirteen Orphans hand in Doman Mahjong for me. Tural feels truly like a fresh break from all of the prior expansions, and this expansion has real promise to be the best expansion yet. This opinion comes from having tried out the two new jobs, seeing the care and attention being given to the graphics and intimate, small details of Tural, and just how simply new everything feels.

Oh, and the music.

You cannot forget the music. Masayoshi Soken has composed music that sounds wildly different than anything that has come before in FINAL FANTASY XIV Online while also feeling appropriate to the atmosphere and the summer vacation goal Naoki Yoshida laid out in Las Vegas. I cannot wait to hear Tuliyollal’s theme at a future Distant Worlds: Music from FINAL FANTASY, A New World: intimate music from FINAL FANTASY, or Eorzean Symphony- FINAL FANTASY XIV Orchestra performance.

All of this is very high praise, considering how much I have loved this critically-acclaimed MMORPG. I spent almost ten hours in just a handful of areas, and yet I feel like I have yet to see everything there is out there. Tural feels like a giant, colorful, beautiful world with so much potential present to be the best expansion yet. And so I am just counting down the days until Dawntrail enters early access on June 28 and is fully released on July 2.

Please check out my thoughts on the new Viper job, on the new Pictomancer job, and about Naoki Yoshida’s Media Q&A from Day 1!

If you want more FINAL FANTASY XIV Online-themed content, then be sure to check out my ongoing cooking series, Cooking Eorzea!

Also, check out what eleven FINAL FANTASY XI Online enemies that I think need to be part of the upcoming Echoes of Vana’diel raid series in Dawntrail.



What do you think of Tuliyollal, Urqopacha, and Kozama’uka?

Did you preorder Dawntrail so you can get in during the June 28 early access period?

Let us know in the comments below!

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Dawntrail Media Tour: Media Day 1 Q&A with Naoki Yoshida https://operationrainfall.com/2024/06/06/dawntrail-media-tour-media-day-1-qa-with-naoki-yoshida-ffxiv/?utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-media-tour-media-day-1-qa-with-naoki-yoshida-ffxiv#utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-media-tour-media-day-1-qa-with-naoki-yoshida-ffxiv https://operationrainfall.com/2024/06/06/dawntrail-media-tour-media-day-1-qa-with-naoki-yoshida-ffxiv/#respond Thu, 06 Jun 2024 10:12:05 +0000 https://operationrainfall.com/?p=346907 Naoki Yoshida answers questions from the Media about Dawntrail and other aspects of FINAL FANTASY XIV Online at the end of Media Tour Day 1.

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FINAL FANTASY XIV’s newest expansion, Dawntrail, is available for preorder NOW on PC/Steam, PlayStation 4/5, and on Xbox Series X/S.

At the conclusion of Day 1 of the Dawntrail Media Tour, members of the media were permitted to submit questions for Naoki Yoshida, the producer and director of FINAL FANTASY XIV Online, to answer over an hour block of time. The gamut of questions ranged from suggestions for gameplay about Materia to whether or not Dawntrail is the start of a new saga for FINAL FANTASY XIV Online.

Below is a summary of that Q&A for all of the questions asked.


This Q&A has been edited for content and clarity.

Are there any examples of “improved reward” as shown in previous PLL [OR Note: Producer Letter Live] and also today’s presentation? Is it more tomestones cap over 7.x patches? Is it more gear drops from 8man/24man raids or existing contents? Or simply just more rewards like cosmetic purposes (minions/mounts)

Yoshida-san made it clear the tomestones cap will not be increasing. [OR Note: It was announced earlier this week that new tomestones will be released and others will be discontinued, however.] Some of the feedback they’ve received is that the rewards are lacking (including in amount) for a lot of the dungeon content, especially for the variant dungeons. They did not have the resources to allocate towards having player-fulfilling rewards for offered content, and so they want to improve upon the rewards given and to increase the reward amounts for dungeons. This does not mean just for minions and mounts, but gear and weapons.

Another factor is they want to bring in different content than what has been offered before, and those rewards will be to fill in gaps – the gear drops may not provide maximum iLvls, but they will still raise average iLvl to midlevels. Yoshida-san admitted it is hard to explain in words, but to look forward to Patch 7.1 for more information. He did reiterate they will increase the amount of gear given as a reward.

I would like to know if there are plans to create a central Party Finder since many raiders DC travel to Aether for NA if they want to find groups. We could even tie in the Oceanic region as well!! This leaves players without access to FC buffs, mail, retainers, etc while they are trying to fill groups. Also, since we are getting many graphical and system updates in Dawntrail, are there plans for a modernized friends list similar to Blizzard’s Battle.net or Steam friends?

Yoshida-san said they are aware players want this, but he said traveling between different physical data centers and having different party finders will need a separate system to manage. If they had this in place, it would solve a lot of problems, but it would be nice. It would take two to three years of work to make happen, and so they wonder if there is an alternative method that would work. They are currently focusing resources on 7.0 at the moment. Once that has settled down, they will talk more about this subject. Yoshida-san said that he does want to solve this, he isn’t giving up on it, but they have to talk about it more.

As for the friends list and improvements, there has also been a lot of feedback for it. But they are improving the blacklist first, and once that has settled down, they are looking at adjusting the friends list as well. Yoshida-san noted that Battle.net, etcetera, are things companies have put their full resources into. They will try to do their best.

Pictomancer job
Pictomancer and Viper are the two new jobs being introduced in the Dawntrail expansion. © SQUARE ENIX

Viper

In terms of new player experience, can we see more skills becoming available to players at low levels (as has been done in the past) to refresh that starting experience?

Yoshida-san said with the level cap growing to 100, the team had to review each job’s available actions and their level distribution. He said they tried to keep a good balance across the levels, but they aren’t completely sure about the lower levels, and they do welcome specific feedback on the forums.

It does raise a question about striking a good balance, because people expect they will get new actions when the level cap goes up. They can always increase the number of available actions, but there can be too many and it will be cumbersome. He pointed out that conversely, if you learn it all at lower levels, then what is the purpose of leveling at the higher levels? Furthermore, they don’t want to decrease back to, say, level 50. They said they do think about this, and they are trying to do their best too.

If you could recommend any quests (job, side content, etcetera) to complete before Dawntrail, which would you recommend for players really into FFXIV lore?

Yoshida-san pointed out that if people are really into lore, then they would have already done a lot of the side content. He said he doesn’t want to give away too much, but the most recent alliance raid, Myths of the Realm, would give background information. He also referenced the names of all 14 seats of the Convocation. He said that is a good place to start to get into FINAL FANTASY XIV Online lore.

What were some of the inspirations for Dawntrail?

Yoshida-san referenced what he said during the Fan Festivals, and that one of the inspirations was giving a summer vacation for players. He stated they previously went to the edge of existence in Endwalker and to the Thirteenth in more recent patches. He said what they were doing started to feel all narratively similar, and so they wanted to bring in a new perspective in the Source with a new adventure and new lands and diverse cultures and people with different values. The theme is more uplifting and with adventure – to bring that kind of vacation feel.

Yoshida-san drew a comparison to the real world and all the sad news about war and chaos taking place. He stated with FINAL FANTASY XIV Online, they want to focus on relationships between people for both in-game people and real-life players with different values. They are showing this through the history of Tural and the cultures they represent and how they interact. He hopes it brightens the real-life future as well. Additionally, Warriors of Light wouldn’t be excited with just relaxation, and so there are exciting battles and content ahead, and Yoshida-san encouraged people to play all the way through 7.0.

Dawntrail | Different races enteracting together in Tural.
During my brief hands-on time with Dawntrail at the Media Tour, it was evidence that different races were getting along inside Tuliyollal. © SQUARE ENIX

With the introduction of Viper, there are now six melee DPS. Within these six jobs there are: Striking, Scouting, and Maiming left-side gear as well as Slaying and Aiming right-side accessories. As you can imagine, these make managing gearsets and Materia melds (specifically for skill speed) very hectic. Are there any plans moving forward for either consolidation of melee gearsets and/or Materia loadouts?

My suggestion to fix this easily would be to have players meld material onto their job stones or a skill tree instead of directly onto gear which is being shared across multiple jobs.

Yoshida-san said he is always wondering what direction they want to take simplifying into and how much they should support that. He stated how they wanted to bring a more fulfilling gameplay experience from 7.0 into the 7.x patches, and they talk about how to make more robust content that will challenge players. They looked at more recent content, including battle content, and it started to feel more similar to each other. They have used unique mechanics in the past where parties had to get creative about it. Over the years though, the development team has gotten more conservative about those mechanics, and the player feedback has been harsh about it too. The development team therefore included less unique dungeon elements.

He said they want to address any ‘pain’ points for players – and he described the targeting circle sometimes being as big as the entire field as an example of that. They are trying to shift focus into more robust gameplay, such as the main tank and off tank having specific tasks to be doing or removing one of the DPS and having them fighting a different enemy. They want to introduce fresh mechanics into battle. They’ve also heard comments about how a lot of the content feels similar. He also pointed out that there is feedback from players about how one job has a particular action and yet another job does not. They are not saying that player feedback is bad, but they want to make sure that players are having fun with the game.

Yoshida-san feels, though, that they have gone a bit too far. They would love to go into the various jobs and make them all individual but won’t do it at the same time as they are adjusting gameplay content, because doing it all at once would be a problem. Their current goal is to work through 7.x series to improve on content and then bring a fresh a new perspective to players. Yoshida-san then said that it comes down to different jobs and how much do they accommodate that kind of support on the developer side. He explained that with the different jobs available, if they make it simpler to manage melded Materia for gear – like making it one-button clickable to replace the Materia – the question becomes if it will contribute to a fulfilling gameplay experience.

They are serious about the adjustments and the choices they make but the team does feel they have introduced too many types of Materia, and they should revise that system. Yoshida-san stated this was a good idea that was put forward in the question, and that he may talk with the team about among the other discussions.

How is Dawntrail shifting away from the single player orientation brought about during Shadowbringers to encourage collaborative play [among] the Warriors of Light?

Yoshida-san said that he, and other core team members, wanted to emphasize they are watching your streams and that they want feedback. He said it is not a shifting away, per se. The development team have a long-term goal to accomplish – and this is part of it. The biggest reason people hesitate to play an MMORPG is because people don’t want to play with other players. He wanted to change that hesitation, and he said that one advantage they have is that the story is so good. He wanted to pull people into FINAL FANTASY XIV Online without them having to deal with the pressure of working with others. If he got those people who hesitated to jump in, then that increases the number of players who are available to play together. They decided to make solo-focused gameplay because of it.

Yoshida-san further explained this solo-based content built a playerbase that allows them now, with Dawntrail, to go back to the MMORPG elements to play together in a new stage of the game. He said he is sure that people will find out that the FFXIV community is kind and helpful, and he said if a Sprout fails a mechanic, then they aren’t going to be yelled at or anything. He further explained the solo runs are used by some people as ‘practice runs’, so that when they are grouped with other people, they will have knowledge of the dungeon so it will go more smoothly.

Ihuykatumu Dungeon Combat as a Pictomancer
While spending time in the Ihuykatumu dungeon, I found that a lot of the miniboss fights require familiarity with dungeon mechanics that are homed in from prior expansions. That said, in my personal experience, the player community is always welcoming to new players who are tackling new content. © SQUARE ENIX

Ihuykatumu Dungeon Combat as a Pictomancer

In the future, are [there] plans to rehaul the iLvl sync system? Currently, the calculations are very convoluted and confusing for new players when syncing for various contents, including high level raids, where the higher iLevel gear may not actually be best in slot. For example, this is in part due to Materia stats not being included in syncing.

My suggestion would be to include Materia stats, in addition to the base stats, but also put a cap on them.

Yoshida-san said that calculations for iLvls are quite complex, and it does put a load on the servers. He said they are aware there is a misalignment with Materia. The iLvl system comes from FINAL FANTASY XI Online and the formula for it was developed solely by Mitsutoshi Gondai. [OR Note: iLvl was introduced in 2013’s Seekers of Adoulin expansion.] With the iLvl sync system in FINAL FANTASY XIV Online, they got Gondai-san to program it in. He was also the first battle director for FFXIV. He is still involved with FFXIV, and he is a very dedicated team member.

Yoshida-san further explained that iLvl system in FFXIV was rather rushed, because they were trying to get the game ready for launch. He said it was a good idea and they will take it back and discuss it further while trying to also keep a lower load on the servers.

In Producer Live Letter 81, you stated that the discussions for the next expansion -8.0- had already started. Is Dawntrail the start of a new saga that will be continued into further expansions, or is it intended to be a standalone story?

Yoshida-san opened by saying that whether or not they want to make Dawntrail an ongoing saga or not has not been determined yet. He said that this is because when they released Heavensward, they did not know it was going to be one long saga. At the time, they were focused on rebuilding FINAL FANTASY XIV Online after the harsh 1.0 launch, that they wanted to just make sure to continue the game and that it would continue to exist. He said that at that time, it was just one step at a time, and they didn’t have a mind to go to SQUARE ENIX and tell them that it would be just one long saga because they would just call it crazy.

He said that around the time of Stormblood, they started to say it looks like it is just one continuous story for them to tell. He said that there was some foreshadowing in Heavensward and Stormblood in the hopes they would be able to depict a larger overarching story. In similar fashion, there will probably be some foreshadowing that might lead to something throughout Dawntrail’s story.

Yoshida-san said he has to wait to see how players react to Dawntrail’s story and the finale of the expansion. But they do have several ideas in their pocket about where to go to. They have something incorporated into 7.0 that is exciting that they can’t say quite yet. Yoshida-san said that they will wait and see what the future holds. He said in his mind, there are storylines for the next two expansions, and so he hopes that players will continue to be excited over FINAL FANTASY XIV Online and he will see the players reactions to Dawntrail. He said Dawntrail is all about a summer vacation, so next time may be all ice and frozen. He concluded that rather than worrying about it all being one long saga or not, he wants to bring excitement, new exploration, and new elements to players for them to enjoy in Dawntrail.

Please check out my thoughts on the new Viper job, on the new Pictomancer job, and what my overall thoughts are for the Dawntrail demo.

If you want more FINAL FANTASY XIV Online-themed content, then be sure to check out my ongoing cooking series, Cooking Eorzea!

Also, check out what eleven FINAL FANTASY XI Online enemies that I think need to be part of the upcoming Echoes of Vana’diel raid series in Dawntrail.



What new features would you like to see in Dawntrail and in future expansions?

Are you ready for a summer vacation in Tural?

Let us know in the comments below!

The post Dawntrail Media Tour: Media Day 1 Q&A with Naoki Yoshida appeared first on oprainfall.

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Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job https://operationrainfall.com/2024/06/06/viper-dawntrail-media-tour-hands-on-square-enix-ffxiv/?utm_source=rss&utm_medium=rss&utm_campaign=viper-dawntrail-media-tour-hands-on-square-enix-ffxiv#utm_source=rss&utm_medium=rss&utm_campaign=viper-dawntrail-media-tour-hands-on-square-enix-ffxiv https://operationrainfall.com/2024/06/06/viper-dawntrail-media-tour-hands-on-square-enix-ffxiv/#respond Thu, 06 Jun 2024 10:07:31 +0000 https://operationrainfall.com/?p=346728 I tried out the new Viper job as part of the Dawntrail Media Tour, and I found it to be a complicated, but fun, new job for FFXIV.

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FINAL FANTASY XIV’s newest expansion, Dawntrail, is available for preorder NOW on PC/Steam, PlayStation 4/5, and on Xbox Series X/S.

This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail, and content in the final version is subject to change.

Introduction to Viper

Viper is the other new DPS job introduced in the upcoming Dawntrail expansion, which uses two one-handed blades that can be combined into a single two-handed weapon to fight with. This job utilizes weapon skills to attack enemies and calls upon the memories of ancient hunters contained within their soul crystal to enfeeble opponents and enhance themselves for a period of time.

Because this job does not have such an obvious inspiration as Pictomancer does from FINAL FANTASY VI, Viper has the opportunity to make its own unique mark on the FINAL FANTASY job canon. I was able to take up this job and spend some serious time with it in Tural as part of the Dawntrail Media Tour, and I found it to be a complicated but incredibly fun job.

Playing as Viper

Viper is a complicated job that focuses primarily around enfeebling foes and enhancing your Viper, pulling off multiple basic combo variations, gaining and using Rattling Coil stacks, and finally using the Reawaken ability to pull off a nine-ability combo sequence that you can then do a second time through the 120 second cool down Serpent’s Ire action.

Please note that I was able to demo Viper at the 100-level cap.

Enfeeblement and Enhancements

The longer I kept killing enemies in Tural, the more I realized Viper’s first priority is to enfeeble your enemies and enhance your own Warrior of Light. Unlike Pictomancer, Viper does not enhance anyone but themselves, and does not increase damage to the enemy for anyone else but themselves. As for what options you have, please look below:

Enfeeblement

Noxious Gnash increases enemy damage received by 10% by the Viper

Enhancements

Hunter’s Instinct increases damage dealt by 10% by the Viper

Swiftscaled reduces weaponskill cast and recast time, spell cast and recast time, and auto-attack delay all by 15%

Swiftskin’s Venom Effect increases potency of Twinblood Bite by 100

Fellskin’s Venom Effect increases potency of Twinblood Thresh by 50

 

Activating Hunter's Instinct
The Viper class activated the Hunter’s Instinct enhancement during combat by using Hunter’s Sting as part of a combo. © SQUARE ENIX

These are not minor enhancement/enfeeblements but are instead quite significant to have in effect during battle. For instance, if you have both Noxious Gnash and Hunter’s Instinct in effect, then you’re doing quite a bit more harm to your enemy than you would otherwise.

Combos

Combining Noxious Gnash, Hunter’s Instinct, and Swiftscaled together significantly increases the amount of damage Viper can dish out by a significant amount by both pure numbers and the reduced cast/recast delay. Thankfully, these can be initiated by the first two steps of the 1-2-3 combo with Dread Fangs > Swiftskin’s Sting or Steel Fangs > Hunter’s Sting. You’ll want to complete out the full 1-2-3 combo to enhance the potency of another combo finisher as well in order to increase the Serpent Ire Gauge by 10 before switching to the other combo. These combos will be your standard combo cycle, and thankfully the 1-2-3 combo rotates through a single hotkey.

AoE combos start off with Steel Maw or Dread Maw, and they also combo out from there like above.

In addition to all of that, there is a lot of combo crossover in order to maximize damage through Swiftskin’s Venom Effect and Fellskin’s Venom Effect. These two effects bolster the damage potential of the third step of the combo, which gives a real incentive to do both combos back-to-back. And if that wasn’t enough, then you can execute Death Rattle or Last Lash on top of all that at the end of each combo.

Dread Fangs Attack
Dread Fangs (above) and Steel Fangs (below) are two different combo starters for the Viper job being released as part of the Dawntrail expansion. © SQUARE ENIX

Steel Fangs Action

Every 40 seconds, you can also fire off Dreadwinder into Hunter’s Coil/Swiftskin’s Coil and then into the other second skill of Hunter’s Coil/Swiftskin’s Coil that you did not use moments before. Furthermore, using Hunter’s Coil/Swiftskin’s Coil as a finisher to that second combo gives you access to Twinblood Bite and Twinfang Bite. Not only does this second combo grant the full array of enfeeblement and enhancements, but it also increases the Serpent Ire Gauge and grants a Rattling Coil. These Rattling Coil stacks appear as the red gems on the Vipersight bar. Rattling Coil stacks can be used to activate Uncoiled Fury, which does significant AoE damage.

I’ve barely discussed some of the combo possibilities here, and so I would urge you to review the action assignable and unassignable charts below to see how everything can be utilized. I promise you: it is a lot.

Finally, when you have 50 in the Serpent’s Ire Gauge, you can use Reawaken. Reawaken does solid AoE damage to surrounding enemies, but more importantly…it grants five stacks of Anguine Tribute. At this point, you can utilize the insanely complicated combo at level 100 of First Generation > First Legacy > Second Generation > Second Legacy > Third Generation > Third Legacy > Fourth Generation > Fourth Legacy > Ouroboros. Each Generation step uses up one Anguine Tribute, and Ouroboros uses up the fifth and final Anguine Tribute. If you then pop the Serpent’s Ire action (120 second timer) immediately afterwards, you not only are granted a stack of Rattling Coil, but you then have the ability to use Reawaken, and all nine other linked actions, in the combo a second time.

Combine that with a Role Action such as Bloodbath, and you’re a walking, damaging, self-healing DPS machine…especially if you have all three major enfeeblement and enhancements active as well. Please check out the end of the YouTube video linked at the top to see this full Reawaken combo in action!

Direction-Oriented Attacks

In what is probably the baffling decision for Viper, Swiftskin’s Coil and Hindsting Strike/Hindsbane Fang does more damage when executed from the target’s rear, and Flanksting Strike/Flanksbane Fang does more damage from the target’s flank. Thankfully, you do get Truth North as a Role Action to negate the directional angling, but it is still something that is quite a surprise to find for this job and it honestly does not fit in as you already have enough to worry about already.

Flankesbane Venom is activated here.
Unfortunately, I could not position myself to gain the extra damage from using Hindsting Strike from behind here, but it did grant me Flanksbane Venom to increase the damage to Flanksbane Fang during my next combo. © SQUARE ENIX

Viper Actions Charts

Viper Actions 1 Chart
© SQUARE ENIX

Viper Actions 2

Viper Unassignable Actions Charts

Viper Unassignable Actions 1
© SQUARE ENIX

Viper Unassignable Actions 1

Viper Role Chart

Viper Role Chart
© SQUARE ENIX

Viper Traits Chart

Viper Traits Chart
© SQUARE ENIX

Final Thoughts on Viper

If you’ve followed along with this all so far, then you’ve probably reached the same conclusion that I have: Viper is a very weaponskill heavy, complicated job. In fact, I suspect that Viper will be the most complicated job in all of FINAL FANTASY XIV Online when Dawntrail is released.

It can be very easy to lose your place in the weapon skill rotation, as both the single target and the AoE rotations have multiple weapon skill paths to go down to complete the combo — and you’ll want to do so in order to max out your enfeeblement and enhancements. FINAL FANTASY XIV Online’s smart AI is a Twelvesended gift, because the hotbar will light up the weapon skill with a higher effect to do next, and this will help you keep pace with alternating between the different combos. For me, this meant I could hit the combos constantly and consistently without remembering exactly what I had already hit. Without this, Viper would be infinitely harder to play and utilize appropriately in combo for anyone but the most skilled of players.

Viper from behind
A female Hrothgar Viper looks down a street in Tural. © SQUARE ENIX

I do think that the directional-oriented bonuses to damage are something that requires quite a bit of movement and makes Viper a bit like Dragoon because of it. Thankfully, True North can negate that need to direct yourself if you don’t want to deal with repositioning every so often during the fight. I frankly don’t care for that mechanic because it feels a bit tacked on, and I am glad that not every combo and weapon skill requires me to be rotating to different positions around the enemy in order to execute effectively.

Finally, you’ll notice that I haven’t talked about single bladed and dual bladed weapons, despite that being what is advertised in the Viper job description. Watching the blades come together and come apart is quite cool looking graphically, but I found myself focusing on enhancing/enfeebling, filling up the Rattling Coil and Serpent’s Ire Gauge, and trying to pull off back-to-back nine-hit combos through Reawaken action and Serpent’s Ire action when I wasn’t utilizing my other combo sets.

Viper is ultimately a lot of fun to play, make no mistake about it. It is also the one job that I am dying to see be utilized in Crystalline Conflict PVP due to simply how much damage it is expected to dish out as quickly as possible. I really think that if players take the time to experiment and learn this job, then they will fall quickly in love with Viper like I ended up doing.

Please check out my thoughts on the new Pictomancer job, and about Naoki Yoshida’s Media Q&A from Day 1, and my opinion on the Dawntrail demo as a whole.

If you want more FINAL FANTASY XIV Online-themed content, then be sure to check out my ongoing cooking series, Cooking Eorzea!

Also, check out what eleven FINAL FANTASY XI Online enemies that I think need to be part of the upcoming Echoes of Vana’diel raid series in Dawntrail.



Are you going to pick up Viper when the upcoming Dawntrail expansion releases?

What do you think about directional-based actions?

Let us know in the comments below!

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Dawntrail Media Tour: Pictomancer Is Far More Than Just Painting-By-Numbers https://operationrainfall.com/2024/06/06/dawntrail-ffxiv-media-tour-pictomancer-hands-on-2024-square-enix/?utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-ffxiv-media-tour-pictomancer-hands-on-2024-square-enix#utm_source=rss&utm_medium=rss&utm_campaign=dawntrail-ffxiv-media-tour-pictomancer-hands-on-2024-square-enix https://operationrainfall.com/2024/06/06/dawntrail-ffxiv-media-tour-pictomancer-hands-on-2024-square-enix/#respond Thu, 06 Jun 2024 10:05:55 +0000 https://operationrainfall.com/?p=346693 I tried out the new Pictomancer job as part of the upcoming FFXIV Dawntrail expansion, and I have a fun time with fighting by...painting?

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FINAL FANTASY XIV’s newest expansion, Dawntrail, is available for preorder NOW on PC/Steam, PlayStation 4/5, and on Xbox Series X/S.

This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail, and content in the final version is subject to change.

Introduction to Pictomancer

Out of the two new jobs, I would definitely say that Pictomancer is the easier of the two to quickly grasp and use. As I experimented more and more with this job, I found myself assigning the various actions/role categories across two cross-bars in order to utilize the Pictomancer toolkit to its fullest. This job is debuting as part of the upcoming Dawntrail expansion and draws upon the Pictomancer class first brought to life by Relm Arrowny in FINAL FANTASY VI (that’s FINAL FANTASY III for those of you who are playing on the Super Nintendo Entertainment System, or SNES).

Rainbow Drip in battle.
Here, a female Hrothgar Pictomancer uses Rainbow Drip, a powerful ability that will be discussed further below in detail. © SQUARE ENIX

Playing as Pictomancer

Billed as a magical ranged DPS job, there are two major aspects to Pictomancer, Aetherhue Actions and Motif/Muse Magicks, with a smattering of other abilities thrown in. Each of the two main categories are assigned a different player HUD display: Paint/Palette Gauge and Canvases, respectively. I will first be diving into both of these, and then addressing the miscellaneous other abilities below. Please note there are Role Abilities for this job too, but none of those are unique to Pictomancer.

Please note that I was able to demo Pictomancer at the 100-level cap.

Aetherhue Actions

First up are Aetherhue Actions. Despite what you may think or anticipate, Aetherhue Actions are intended to be the bread-and-butter 1-2-3 combo actions for Pictomancer. Your regular cycle starts off with Fire in Red (single target) or Fire II in Red (AoE). Once that is activated, you next use Aero (I/II) in Green and then finally Water (I/II) in Blue to complete the combo. At this point, you accumulate a White Paint and you get 25 aether on the Palette Gauge HUD. White Paint can be consumed to use the spell Holy in White, which is an AoE attack. If you use Subtractive Palette when the Palette Gauge has 50 points in it, then you gain the effect of Monochrome Tones, which converts a single White Paint into a single Black Paint, and you get three stacks of Subtractive Palette to utilize.

Comet in Black
A female Hrothgar Pictomancer uses Comet in Black during battle. © SQUARE ENIX

Only once Subtractive Palette is active can you use the other 1-2-3 spell combo: Blizzard (I/II) in Cyan to Stone (I/II) in Yellow to Thunder (I/II) in Magenta. These are MUCH more damaging combo attacks than the Fire/Aero/Water combo, but they also grant you a White Paint and Aetherhues. With the converted Black Paint, you can cast Comet in Black, which is a more potent AoE attack than Holy in White. It is important to note that you can only use Comet in Black while under Monochrome Tones, and you can only cast the Blizzard/Stone/Thunder combo while Subtractive Palette is in effect. You can also still fire off Holy in White back to back with Comet in Black or with other Holy in White spells, even under the effect of Subtractive Palette.

This all sounds complicated, but it definitely is not. The majority of your damage is going to come through your Aetherhue Actions, and by doing the Fire/Aero/Water combo until you can swap over into the Blizzard/Stone/Thunder combo while firing off Holy and Comet AoE spells for as many times as you can. It was quite fun to do, and I was surprised at how little that I had to pay attention to the Palette Gauge in order to track my Aetherhues.

Your Aetherhue Actions are directly influenced by your Landscape Motif/Muse Magics, as I will detail below, and are the major reason why you’ll want to be firing off Starry Muse every chance (okay, every 120 seconds) that you get.

Motif/Muse Magicks

The second major half of this job is the Motif/Muse Magicks, and they are what you are thinking about the most when you see this job: A Pictomancer will paint Creature Motifs, Weapon Motifs, and Landscape Motifs on each of three canvases, and then bring them to life with magic.

First up, the Creature Motif. This spell has a 2.92 second cast time, with a 3.90 second recast timer. It also is a constantly changing action that will go from Pom Motif, Wing Motif, Claw Motif, and finally Maw Motif (in that order) when used. Once you use the Pom/Winged/Clawed/Fanged Muse ability (Living Muse Action turns into whatever painting is on the Canvas), it will then add that particular Depiction to the slot above the canvas as well as damage the enemy. Each Muse has a 40 second cooldown as well. When you have both Depiction of Pom and Depiction of Wings active, you create a Moogle Portrait that hangs out at the top of the Creature Canvas and will signal that you can use the Mog of the Ages ability that does significant AoE damage. Additionally, Retribution of the Madeen becomes available at level 100 when you have all four Motifs painted. These two Moogle and Madeen actions honestly really cool, and you will want to fire it off every 40 seconds or so in order to add another Depiction to the Creature canvas so you can build up to bringing out either the Moogle or Madeen to obliterate your foes.

Pom Muse Attack.
Above, a female Hrothgar Pictomancer uses the Pom Muse, and below she uses the Striking Muse. The Creature Canvas is the left-most canvas, and the Weapon Canvas is the middle canvas. © SQUARE ENIX

Striking Muse Attack.

The Weapon Motif is absolutely the most personally useful out of the three. First, you use the Hammer Motif ability, which appears when Weapon Motif is placed on the hotbar, and it paints a hammer on the Weapon Canvas (yes, that is the only weapon available so far). When you have a hammer on the canvas, you can use Striking Muse. This uses up the hammer painting and grants three stacks of Hammer Time. When you have Hammer Time active, you can then use Hammer Stamp to deal critical AoE damage at a large range. Hammer Stamp turns into Hammer Brush, and then into Polishing Hammer to complete the combo. Most crucially, you can still use the Hammer combo even while running away from enemies and it won’t be interrupted…which I found out firsthand during a FATE gone bad.

Finally, there is the Landscape Motif, which paints a starry sky over on the Landscape Canvas through the Starry Sky Motif when that particular action is placed on the hotbar. Every 120 seconds, you can then use the Starry Muse ability. This ability throws down a party AoE buff around the Pictomancer that increases the affected party members’ damage by 5%. It also gives the effect of Inspiration, which reduces the cast/recast timer for Star Prism and Aetherhue spells by 25%, lets you cast back-to-back Rainbow Drip spells, and lets you cast Star Prism. Star Prism restores the health of nearby party members and does AoE damage to enemies. Finally, there is the Hyperphantasia effect. If you perform five Aetherhue Actions or Star Prism spells, you are then granted the Rainbow Bright Enhancement. While that is in effect, Rainbow Drip (discussed in the next subsection) becomes an instant cast spell and has a reduced recast timer. If you can’t tell, Landscape Motif is more of a buff Motif than anything else, but it has a lot of really cool effects to help the party with. The AoE for party members was surprisingly large too, and I kept being surprised at how much I didn’t have to be in the deepest thick of battle to activate it.

Landscape Canvas and Starry Muse.
When you use Starry Muse, it creates a fairly large party-friendly AoE that bumps up attacks by 5% and gives a whole host of other benefits. © SQUARE ENIX

If the Aetherhue Actions are the heart of the job’s mechanics, then the Motif/Muse Magicks are the extra necessary bits you will have to master the timing of in order to really execute Pictomancer successfully, since they simply add so much more damage with each Creature or Weapon cycles you do in combat. Also, because each motif can be recast immediately after battle, any Pictomancer worth their Archon Loaf will be reupping the motif paintings after battle and will be casting them whenever they can between Aetherhue Actions.

Miscellaneous Actions

Besides the Aetherhue Actions and Motif/Muse Magicks, there are a handful other Pictomancer actions. For example, there is the Tempera Coat, which acts like the Stoneskin of yester-era by absorbing damage up to 20% of your maximum HP and Tempera Grassa that absorbs 10% damage for yourself and other nearby party members. There is also Smudge, which lets you dash 15 yalms forward and gives you a very brief movement speed increase. Finally, there is Rainbow Drip. That spell does significant straight-line damage to enemies and also grants a White Paint. If you have Rainbow Bright Enhancement active, that means that you can rapidly stack up White Paints to then cast back-to-back Holy in White spells for even more damage.

Pictomancer uses Tempera Coat.
Above, a female Hrothgar Pictomancer uses Tempera Coat, and below she uses Tempera Grassa. © SQUARE ENIX

Pictomancer uses Tempera Grassa in this photograph.

Tempera Coat and Tempera Grassa are incredibly useful, if you can’t tell, and you will be using Rainbow Drip whenever you can to add that extra bit of damage to the battle — especially if you can cast a Holy in White Spell immediately afterwards with that new White Paint. Smudge is okay, but I found myself wishing that the movement speed boost lasted longer for out of battle purposes.

Pictomancer Actions/Unassignable Actions Charts

Below, I’ve attached collage photos of all of the different Pictomancer actions, roles, and traits that were available during the Dawntrail media tour so you can see it all for yourself.

Pictomancer Actions
Above are the assignable Pictomaner Actions, and below are the Unassignable Pictomancer Actions. © SQUARE ENIX

Pictomancer Unassignable Actions

Pictomancer Role/Traits

Additionally, here are the Pictomancer Role and Traits that were available during the Dawntrail Media Tour for me to try out.

Pictomancer Role
Above are the Picromancer Role Abilities, and below are the Pictomancer Traits that were available during the Dawntrain Media Tour. © SQUARE ENIX

Pictomancer Traits

Final Thoughts on Pictomancer

Female Hrothgar being a Gentlewoman of Light in Tuliyollal.
A Warrior of Light? More like a GENTLEMAN OF LIGHT inside of Tuliyollal. © SQUARE ENIX

If you’ve made it this far, then you’re probably wondering how Pictomancer fits in with all the other jobs available to play. Pictomancer is primarily a magical ranged DPS job that offers limited party support through the Landscape Canvas and through the Tempera Coat and Tempera Grassa abilities. Pictomancer does not approach the support versatility of Dancer or Bard, but the 5% damage increase through the Landscape Canvas and Starry Muse is quite noticeable if it isn’t kept up whenever possible. Instead, Pictomancer utilizes all eight elements of the wheel (before Red Mage got to, surprisingly) to rotate two different color-themed combos with White/Black AoE attacks while simultaneously painting on the Weapon Canvas and Creature Canvas whenever those times are up. Additionally, there are few things more fun that activating Starry Muse, getting that Rainbow Bright Enhancement, and just spamming as many Rainbow Drip and Holy in White spells as possible during that timer window.

Pictomancer is a lot of fun to play, and it was not as difficult as it made it out to be when it was first demoed. The biggest challenge for this job is going to be remembering to use the appropriate Muse whenever the timer is up, so you can keep building those Creature and Weapon combos every chance you get. Finally, while I do not want to tout my own skills too much…I was able to pull enmity off the tank during the player dungeon we did during the Media Tour. It is an absolute BEAST of a job when it comes to doing damage if you can keep up on everything.

Please check out my thoughts on the new Viper job, see what Naoki Yoshida said during the Day 1 Media Tour Q&A, and what my overall thoughts are for the Dawntrail demo.

If you want more FINAL FANTASY XIV Online-themed content, then be sure to check out my ongoing cooking series, Cooking Eorzea!

Also, check out what eleven FINAL FANTASY XI Online enemies that I think need to be part of the upcoming Echoes of Vana’diel raid series in Dawntrail.



What do you think about Pictomancer? Are you excited to try it when Dawntrail is released for pre-order early access on June 28, 2024, and worldwide on July 2, 2024?

Let us know in the comments below!

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Kotobukiya Shows Off Ys VIII Figures – Adol Decomas & Dana Prototype https://operationrainfall.com/2024/06/05/kotobukiya-shows-off-ys-viii-figures-adol-decomas-dana-prototype/?utm_source=rss&utm_medium=rss&utm_campaign=kotobukiya-shows-off-ys-viii-figures-adol-decomas-dana-prototype#utm_source=rss&utm_medium=rss&utm_campaign=kotobukiya-shows-off-ys-viii-figures-adol-decomas-dana-prototype https://operationrainfall.com/2024/06/05/kotobukiya-shows-off-ys-viii-figures-adol-decomas-dana-prototype/#respond Thu, 06 Jun 2024 03:58:07 +0000 https://operationrainfall.com/?p=346966 Both of them are looking good!

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Ys VIII Lacrimosa of DANA Cover Image

Kotobukiya has unveiled brand new pictures of their upcoming Ys VIII scale figures featuring Adol Christin and Dana Iclucia. First, they showed off the decomas (decoration master or painted prototype) of the red-haired swordsman, Adol. They previously gave a look at an unpainted prototype back in February, but now fans get to see him in his painted glory. Adol Christin’s figure is 1/7 scale and is will be available for pre-order starting June 18th.

You can check out pictures of Adol’s decomas below.

Ys VIII | Adol Scale Figure Decomas 1 Ys VIII | Adol Scale Figure Decomas 2

Next up is Ys VIII deuteragonist, Dana. Dana’s figure was announced back in September 2023, the same time as Adol. However, we have not seen a prototype of this figure, until now. Like Adol’s figure, Dana will also be 1/7 scale.

You can check out pictures of Dana’s unpainted prototype below.

Ys VIII | Dana Scale Figure Prototype 1 Ys VIII | Dana Scale Figure Prototype 2

What do you think of these figures so far?

SOURCE: Kotobukiya Official X Account (Adol Decomas, Dana Prototype)

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RPG MAKER WITH – Release Date Announced https://operationrainfall.com/2024/06/05/rpg-maker-with-release-date-announced/?utm_source=rss&utm_medium=rss&utm_campaign=rpg-maker-with-release-date-announced#utm_source=rss&utm_medium=rss&utm_campaign=rpg-maker-with-release-date-announced https://operationrainfall.com/2024/06/05/rpg-maker-with-release-date-announced/#respond Wed, 05 Jun 2024 16:01:19 +0000 https://operationrainfall.com/?p=346939 Along with this announcement, NIS America has also put out a new trailer showing off how you can use RPG MAKER WITH to create games with your friends.

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NIS America has finally announced an official release date for the Switch version of RPG MAKER WITH. The game will be coming out this upcoming October 11th, 2024. In the future, sometime in 2025, RPG MAKER WITH will also be released for PS4 and PS5. Along with this announcement, NIS America has also put out a new trailer showing off how you can use RPG MAKER WITH to create games with your friends. Feel free to check it out down below and read a bit more about the game from the latest press release.

As the latest installment in the RPG Maker series, RPG MAKER WITH features more tools and greater accessibility than ever before. The user-friendly interface and intuitive controls make it easy to choose between creating simple or complex assets and functions, so you can dive right in, regardless of skill level.

Not sure what to make? Head online to play other creators’ games and get inspired, then inspire others by sharing your own. And, for the first time ever in a console RPG Maker title, you can even share your assets and unfinished projects!

Key Details:

  • Create Your Way: Making your own game has never been easier! Whether you’ve never made a game or are a seasoned professional, user-friendly controls and options for simple to complex creations make it easy to dive right in.

  • Share with Others: Share custom assets and unfinished projects! Post your creations online and play other creators’ games to gain inspiration, feedback, and inspire others.

  • Oodles of Assets: Utilize premade sample games and tons of assets to help you get started working on your ultimate RPG! Then, flex your creativity even further by crafting your own assets from scratch once you’ve become familiar with all the tools RPG MAKER WITH has to offer.


If you’d like to know more about RPG MAKER WITH, visit the game’s official website.

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Trails through Daybreak Demo Out Now for PS4 and Switch https://operationrainfall.com/2024/06/04/trails-through-daybreak-demo-out-now-for-ps4-and-switch/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-demo-out-now-for-ps4-and-switch#utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-demo-out-now-for-ps4-and-switch https://operationrainfall.com/2024/06/04/trails-through-daybreak-demo-out-now-for-ps4-and-switch/#respond Tue, 04 Jun 2024 20:07:04 +0000 https://operationrainfall.com/?p=346919 Try out the new battle system ahead of the game's release!

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The Legend of Heroes: Trails through Daybreak | Demo Trailer - Feri

The previously announced demo for The Legend of Heroes: Trails through Daybreak is now available to download for PlayStation 4 and Nintendo Switch. While there is no native PlayStation 5 demo, the PS4 demo is playable on PS5. Players will be able to play through the Prologue in the Switch demo while those playing the PS4 demo will be able to also play through Chapter 1. Try out the series’ new battle system which allows you to change between action and turn-based combat on the fly. Save data from the demo can be carried over to the full game once it releases on July 5, 2024. PS4 demo save data will be compatible with the full PS5 version. As mentioned previously, there is no demo for the PC version.

You can check out the demo trailers for both the PS4 and Switch versions below.

PS4 Demo Trailer

 

Switch Demo Trailer

 

NIS America describes the game as follows:

About the Game:
In the aftermath of a brief war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and questionable political reform runs rampant. Follow the spriggan Van Arkride on a unique request that will prove more than he bargained for. Will the nation fall into chaos?

The Story So Far…

The spriggan’s life is but one of many professions that has emerged from the Calvard Republic. Be it playing detective, negotiator, or bounty hunter, Van Arkride takes on the kind of work that legitimate sources can’t accept. Whether it’s best left out of the public eye or rooted in the dark corners of the underworld, almost any job is open for consideration.

The year is S.1208. A prim-and-proper young lady dressed in the uniform of an esteemed academy visits a rundown multi-tenant building in the Old Town district of Edith, the nation’s capital. With a most dignified gaze, she looks upon the plaque of the door before her. It reads: ‘ARKRIDE Solutions Office: Complicated Matters Only.’

Steeling herself, she knocks on the door three times.

“First thing in the morning…?” a relaxed yet surprisingly young voice grumbles with a yawn.

From the moment he opens the door to greet her, a new tale begins.

Key Details:

  • A Case in Calvard: Follow the spriggan known as Van Arkride as he takes on a case that will change the nation’s fate…as well as his own. Explore the reaches of the Calvard Republic while immersing yourself in a rich story filled with action and intrigue.
  • Spriggan to Action: Transition seamlessly between action field battles and turn-based combat with the revamped AT (Action Time) Battle system, and expand your arsenal with new Shard Skills, courtesy of the sixth-generation combat orbment, Xipha.
  • Between Law and Chaos: Under the Alignment system, your choices and actions affect how your story unfolds. Your propensity towards Law, Chaos, and the shades in-between can influence your status in the city, who will ally with or oppose you, and even what jobs and dialogue options are available to you.

The Legend of Heroes: Trails through Daybreak is developed by Nihon Falcom Corporationa and published by NIS America, Inc. It is scheduled to launch in North America on July 5, 2024 for Nintendo Switch, PlayStation 5, PlayStation 4, and PC. For more information on the game, you can check out its official website and follow NIS America’s official X account.

SOURCE: Press Release

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Studio Élan Announces Two Visual Novels at OffKai Expo https://operationrainfall.com/2024/06/03/studio-elan-offkai-expo-promotional/?utm_source=rss&utm_medium=rss&utm_campaign=studio-elan-offkai-expo-promotional#utm_source=rss&utm_medium=rss&utm_campaign=studio-elan-offkai-expo-promotional https://operationrainfall.com/2024/06/03/studio-elan-offkai-expo-promotional/#respond Mon, 03 Jun 2024 18:48:36 +0000 https://operationrainfall.com/?p=346901 What a time to be a girls' love enjoyer!

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OffKai Expo | A Tithe In Blood Logo

An exciting weekend for fans of girls’ love visual novels as Studio Élan was cooking at OffKai Expo. The publisher behind the very beautiful Heart of the Woods and Please Be Happy are coming out with a pair of blessed titles. Their names are A Tithe in Blood and Rainbow Valley! The first of which is, in their words, a dark atmospheric mystery written and directed by the great Suriko who worked on Twofold and Katawa Shoujo. The second appears to be a special collaboration between Studio Élan and YouTuber Izzzyzzz that features three strange girls and an even stranger valley. It should be also noted that A Tithe in Blood actually has a demo now available on Steam! Once you’ve checked out the individual synopsis, I encourage you to try it. As always, let us know what you think below.OffKai Expo | A Tithe In Blood

A Tithe in Blood is a dark, atmospheric mystery yuri visual novel. Asakawa Honoka, a university student from Sapporo, escapes her everyday life by using blood magic. This allows her to travel to another world from her own–and with it, she meets the mage named Yasue. However, things in this other world aren’t as they seem…

This yuri visual novel is directed & written by Suriko (Twofold, Katawa Shoujo) with character art by Kobuta (Please Be Happy). There is a demo available to play now on Steam and itch.io.

OffKai Expo | Rainbow Valley

Fleeing a life that you couldn’t bear, you sought to find a purpose in the mountains. The cold winds called to you and promised adventure. Scraping together your life savings, you flew to a cold, distant place. But adventure has a price. Now you find yourself in a small mountain town as the villagers prepare for the looming winter festival. You will meet three girls, each stranger than the last, and over the course of 7 days you will discover that not all is as it seems in Rainbow Valley.

Rainbow Valley is a collaboration project between Studio Élan and Izzzyzzz, a YouTuber who covers older Internet stories and Y2K nostalgia.

Want more of these lovely announcements from OffKai Expo? Studio Élan actually posted a couple videos of these titles, we’ll leave them right below.

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New Trailer for REYNATIS Crossover with NTWEWY https://operationrainfall.com/2024/06/03/reynatis-neo-the-world-ends-with-you-crossover-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=reynatis-neo-the-world-ends-with-you-crossover-trailer#utm_source=rss&utm_medium=rss&utm_campaign=reynatis-neo-the-world-ends-with-you-crossover-trailer https://operationrainfall.com/2024/06/03/reynatis-neo-the-world-ends-with-you-crossover-trailer/#respond Mon, 03 Jun 2024 17:03:59 +0000 https://operationrainfall.com/?p=346893 REYNATIS is scheduled to launch for Nintendo Switch, PS4, PS5 and PC via Steam this upcoming September.

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NIS America has put out a brand new trailer for REYNATIS. The press release states the crossover partnership includes characters, locations and enemies from Square Enix’s NEO: The World Ends With You. They also state that this new crossover trailer features a meeting in Shibuya between REYNATIS characters Marin Kinzumi and Moa Fukamachi and NEO: The World Ends With You‘s Shoka Sakurane of the Shinjuku Reapers. Feel free to check out the brand new trailer down below and read a little bit more about REYNATIS from the latest press release. REYNATIS is scheduled to launch for Nintendo Switch, PS4, PS5 and PC via Steam this upcoming September 27th, 2024.

REYNATIS is an atmospheric urban fantasy set in a realistic recreation of Shibuya, Tokyo, where the ultimate clash between magic and order is about to unfold. Seeking freedom through strength, the wizard Marin heads to Shibuya, where he meets Sari, an officer of the M.E.A., an organization dedicated to keeping wizards under control.

In addition to the M.E.A. exists the Guild, an organization formed in 1923 to protect the citizens of Japan with the power of magic. They have invited the wizards of Shibuya to join them, and rumors suggest they are involved in the production of illegal drugs…


If you’d like to know more about REYNATIS, visit the game’s official website.

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Marvelous Game Showcase Announcements https://operationrainfall.com/2024/05/30/marvelous-game-showcase-announcements/?utm_source=rss&utm_medium=rss&utm_campaign=marvelous-game-showcase-announcements#utm_source=rss&utm_medium=rss&utm_campaign=marvelous-game-showcase-announcements https://operationrainfall.com/2024/05/30/marvelous-game-showcase-announcements/#respond Thu, 30 May 2024 23:43:27 +0000 https://operationrainfall.com/?p=346718 Various upcoming games were shown off, including the next STORY OF SEASONS title, as well as Rune Factory: PROJECT DRAGON.

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During today’s Marvelous Game Showcase, various upcoming titles being developed and/or published by Marvelous, were announced or further shown off. The first game featured during the stream, was Farmagia. Farmagia was previously referred to as Project Magia. One interesting aspect of Farmagia, is the fact that the characters were designed by Hiro Mashima. Some other games they showed off include the next STORY OF SEASONS as well as Rune Factory: PROJECT DRAGON. You can check out the complete Marvelous Game Showcase stream from earlier today, down below. Also down below, you’ll find more complete info from the latest press release about the various games that were featured. However, one thing you should keep in mind is that this year’s Marvelous Game Showcase stream was the same video as the one released in Japan. Thus, some of the announcements in the video are for Japan only. Oh and one last thing mentioned in the latest press release, is about eShop discounts. The press release states that in celebration of this year’s showcase, select STORY OF SEASONS and Rune Factory titles will be on sale for up to 60% off through June 7th, 2024.

Press Release:

Farmagia (formerly Project Magia): Product Manager Takehiro Ishida revealed the official title of the project, Farmagia, and presented the game’s opening animation, giving gamers an action-packed look at the cast of characters and powers they wield. Ishida-san also shared details on key characters in the game, designed by popular artist Hiro Mashima, including Ten, the protagonist who often acts before thinking; Arche, his childhood friend who balances both kindness and a competitive nature; Chica, another childhood friend with a more reserved demeanor; and Lookie-Loo, Ten’s sidekick and de-facto mascot. The title is planned for a global release in 2024.

STORY OF SEASONS: The next, as-yet-untitled entry in the beloved franchise continues its development as the team focuses on improvements to the visual presentation and natural environments. Series Manager Hikaru Nakano joined to debut a fresh look at the results of their efforts, highlighting how aspects such as updated natural lighting and festival fireworks have been improved to enhance immersion and atmosphere. The project remains in active development and will be fully revealed at a later date. In the meantime, Nakano-san confirmed new gameplay features including a player-controlled glider and the return of fan-favorite pets.

Amusement Section: Marvelous Inc. supports more than just PC and console entertainment and announced a number of new arcade initiatives including NARUTO: Arcade Battle, which will be available in North America this summer. Players will experience the world of NARUTO on a massive 50” screen, where they’ll engage in intense ninjutsu battles and collect plates to reach the highest rank they can! Arcade titles for Japan release only were also presented.

Indie Partner Lineup: The Marvelous family continues to invest in helping creative and exciting visions from smaller indie developers become a reality with global support for titles! Titles introduced for worldwide release include Bitsummit 2023 Grand Prize winner Death the Guitar, where players become an electric guitar fighting with the power of death metal to avenge their owner, planned for a 2025 release; and Moonlight Peaks, the supernatural-themed vampire farming/life sim title from Dutch developer Little Chicken, scheduled for 2026 release. One additional title, Bō: Path of the Teal Lotus, was also presented for release in Asia and Japan by Marvelous on July 28, 2024.

Rune Factory: Following a brief history on the evolution of the Rune Factory series and how it has grown across nine titles released over 18 years, Rune Factory series Director Shiro Maekawa joined the stream to reveal a new video for Rune Factory: PROJECT DRAGON sharing a look at the title’s protagonists. Players can choose to play as either Subaru or Kaguya, two new Earthmates with a twist; they will use the power of dance, rather than farming, to communicate and interact with the world around them. This new approach to interacting with the world comes with non-combat tools, including parasols and drums; series staple weapons like swords; and brand-new weapon types to experiment with, including bows and talismans.

DAEMON X MACHINA: Titanic Scion: First revealed during last year’s Marvelous Game Showcase, DAEMON X MACHINA: Titanic Scion once again closed out the show, where President Sato-san shared an evocative look at Marvelous’ First Studio’s mech-action sequel. Additional details including platforms and a release window will be announced at a later date.

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Trails through Daybreak Demo Coming in June, OP Movie Released https://operationrainfall.com/2024/05/30/trails-through-daybreak-demo-coming-in-june-op-movie-released/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-demo-coming-in-june-op-movie-released#utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-demo-coming-in-june-op-movie-released https://operationrainfall.com/2024/05/30/trails-through-daybreak-demo-coming-in-june-op-movie-released/#respond Thu, 30 May 2024 21:23:27 +0000 https://operationrainfall.com/?p=346684 Get a taste of what this game has in store early June!

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The Legend of Heroes: Trails through Daybreak | Van

NIS America has announced a demo for their upcoming release, The Legend of Heroes: Trails through Daybreak. The demo will be available on Nintendo Switch and PlayStation 4, and it is scheduled to release on June 4th. The PlayStation 4 demo will also be available on PlayStation 5. Demo save data can be carried over to the game’s full version once it launches on July 5, 2024. Unfortunately, a demo will not be available for PC players.

In addition to the demo news, NIS America also released the opening movie for the game. You can check that out below.

 

NIS America describes the game as follows:

About the Game:
In the aftermath of a brief war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and questionable political reform runs rampant. Follow the spriggan Van Arkride on a unique request that will prove more than he bargained for. Will the nation fall into chaos?

The Story So Far…

The spriggan’s life is but one of many professions that has emerged from the Calvard Republic. Be it playing detective, negotiator, or bounty hunter, Van Arkride takes on the kind of work that legitimate sources can’t accept. Whether it’s best left out of the public eye or rooted in the dark corners of the underworld, almost any job is open for consideration.

The year is S.1208. A prim-and-proper young lady dressed in the uniform of an esteemed academy visits a rundown multi-tenant building in the Old Town district of Edith, the nation’s capital. With a most dignified gaze, she looks upon the plaque of the door before her. It reads: ‘ARKRIDE Solutions Office: Complicated Matters Only.’

Steeling herself, she knocks on the door three times.

“First thing in the morning…?” a relaxed yet surprisingly young voice grumbles with a yawn.

From the moment he opens the door to greet her, a new tale begins.

Key Details:

  • A Case in Calvard: Follow the spriggan known as Van Arkride as he takes on a case that will change the nation’s fate…as well as his own. Explore the reaches of the Calvard Republic while immersing yourself in a rich story filled with action and intrigue.
  • Spriggan to Action: Transition seamlessly between action field battles and turn-based combat with the revamped AT (Action Time) Battle system, and expand your arsenal with new Shard Skills, courtesy of the sixth-generation combat orbment, Xipha.
  • Between Law and Chaos: Under the Alignment system, your choices and actions affect how your story unfolds. Your propensity towards Law, Chaos, and the shades in-between can influence your status in the city, who will ally with or oppose you, and even what jobs and dialogue options are available to you.

The Legend of Heroes: Trails through Daybreak is developed by Nihon Falcom Corporation and published by NIS America, Inc. It is scheduled to launch on July 5, 2024 for PlayStation 4, PlayStation 5, Nintendo Switch, and PC in North America. It will support English text and both English and Japanese audio. For more information, you can follow NIS America’s official X account and check out the game’s official website.

SOURCE: Press Email

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Trails of Cold Steel – Northern War Now Available Globally for Mobile and PC https://operationrainfall.com/2024/05/29/trails-of-cold-steel-northern-war-now-available-globally-for-mobile-and-pc/?utm_source=rss&utm_medium=rss&utm_campaign=trails-of-cold-steel-northern-war-now-available-globally-for-mobile-and-pc#utm_source=rss&utm_medium=rss&utm_campaign=trails-of-cold-steel-northern-war-now-available-globally-for-mobile-and-pc https://operationrainfall.com/2024/05/29/trails-of-cold-steel-northern-war-now-available-globally-for-mobile-and-pc/#respond Wed, 29 May 2024 17:45:28 +0000 https://operationrainfall.com/?p=346677 Journey through North Ambria with familiar faces from the Trails series!

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Trails of Cold Steel - Northern War | Global Launch

USERJOY has announced that The Legend of Heroes: Trails of Cold Steel – Northern War, a mobile game based on the anime of the same name, is now available worldwide. It is available for Android and iOS mobile devices and for PC. The PC version was announced and implemented for the game’s global launch. Trails of Cold Steel – NW originally released in December 2023 for mobile devices in Japan.

You can check out a promotional video (PV) for the game below.

 

USERJOY describes the game as follows:

■ The Legend of Heroes: Trails of Cold Steel – Northern War – Game Introduction
The Legend of Heroes: Trails of Cold Steel – Northern War is a cross-platform game that USERJOY developed based on Falcom’s classic Trails series. Set between Trails of Cold Steel II and Trails of Cold Steel III, it focuses on the dramatic events of the Northern War. Players will uncover the unexpected truths of the Northern War through the perspective of the protagonist, Lavian Winslet. Experience the full narrative of the anime and join beloved heroes from the Trails series, such as Rean Schwarzer (voiced by Koki Uchiyama) and Alisa Reinford (voiced by Yui Horie), along with new companions in an exhilarating new story and adventure.

■ Classic Strategy for Exciting Tactical Combat!
This game features the classic strategic elements of the Trails series, including the well-known Orbment system. Players can enjoy the familiar Quartz and employ formation strategies to enrich battles with endless strategic challenges. The characters’ S-Craft abilities are also faithfully recreated with unique 3D animations, providing a cinematic visual experience that makes players feel like they’re on the intense battlefield of North Ambria with their favorite Trails characters.

To celebrate the launch, new players will have the chance receive up to 100 free draws, an SSR selector, and even a free SSR Tio Plato. You can check out more details on the launch celebrations below.

Trails of Cold Steel - Northern War | Launch Benefits

■ Launch Celebration! Generous Newcomer Rewards – up to 100 Draws and 16 SSR!
To celebrate the launch of The Legend of Heroes: Trails of Cold Steel – Northern War, the team has prepared abundant newcomer rewards. Just complete specific tasks to receive 100 free draws and an SSR selector box. Additionally, clearing the main chapters will also earn players up to 13 more SSR characters, making a total of 16 free SSRs and over 120 draws!

  • Launch Celebration Rewards:
    Day 2: Receive SSR Tio Plato
    Day 7: Receive SSR Selector Box
    Special Tasks: Complete the Newcomer Contract for 100 free draws!
    Special Tasks: Complete the Elite Gathering for 20 special draws and an SSR Selector Box!
    Complete Main Chapters: Earn up to 13 SSR characters!

■ Take advantage of the 7-Day Login Rewards! Get the Popular SSR Character Tio Plato and another SSR Selector Box!

The team has also prepared generous 7-day login rewards. Log in for seven consecutive days to receive the highly popular SSR character Tio Plato from the Trails series, an SSR Selector Box, 10 gacha tickets, and 10 attribute gacha tickets! These special rewards are exclusively for new players! Download the game now and start your adventure in Zemuria!

 

  • 7-Day Login Rewards:
    Day 1: 500 JC
    Day 2: SSR Tio Plato
    Day 3: 10 Gacha Tickets
    Day 4: Special Quartz Selector Box III
    Day 5: Purple Equip Set Selector Box
    Day 6: 10 Attribute Gacha Tickets
    Day 7: Special SSR Selector Box

The Legend of Heroes: Trails of Cold Steel – Northern War is available now for Android and iOS devices and PC. You can download the game from the Google Play Store, App Store, and from the official website. For more information, you can follow the game’s official X account.

SOURCE: Press Release

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Cupid Parasite: Sweet and Spicy Darling is Now Available https://operationrainfall.com/2024/05/28/cupid-parasite-sweet-and-spicy-darling-is-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=cupid-parasite-sweet-and-spicy-darling-is-now-available#utm_source=rss&utm_medium=rss&utm_campaign=cupid-parasite-sweet-and-spicy-darling-is-now-available https://operationrainfall.com/2024/05/28/cupid-parasite-sweet-and-spicy-darling-is-now-available/#respond Tue, 28 May 2024 16:50:45 +0000 https://operationrainfall.com/?p=346675 Limited Edition copies of the game are still available, in addition to the physical standard edition and the digital copy option.

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Idea Factory International has announced that Cupid Parasite: Sweet and Spicy Darling, the fandisc for Cupid Parasite, is now officially available for Nintendo Switch in both North America and Europe. You can find various trailers featuring the game’s different characters, on IFI’s YouTube channel. Not only that, but the official website contains countdown quotes from the characters and cast comments as well. If you find yourself interested in a copy and would like to locate one of the various editions of the game available for purchase, you should also check out the buy page on the official website. And finally, in celebration of this game’s release Idea Factory International has put out a new promo trailer which you can check out down below. Along with the promo trailer, you’ll also find some more info about the game from the latest press release.

Story  

While working for a major marriage agency named Cupid Corporation, Cupid the goddess of love herself, strived to become the top bridal advisor. She was assigned five hopeless clients known as the Parasite 5!

Even after guiding them through mock dates, matchmaking seminars, and the reality show “Parasite House,” all five abruptly canceled their memberships!

Yet their departures brought all their personal challenges to the surface. As she confronted these issues with them, they overcame many unexpected obstacles…

And she fell in love with “him.”

This is the continued love story of the goddess of love, Cupid, experiencing love firsthand. It’s the tale of when she becomes a goddess “only” for him.

Marriage wasn’t the end goal, but the start of a new chapter. Whether they began dating or got married, the only thing awaiting them is a series of unexpected challenges!

A mysterious new creature has appeared in Los York! Could it be a divine message or evidence of an unknown civilization?

A love story so sweet, it’ll make your heart melt! The whirlwind of feelings taking the world by storm is far from over!

An endearing, joyful, and chaotic tale that’s richer and more exhilarating than ever! This romance featuring a former goddess is so sweet and spicy, it’ll make your teeth ache and set your soul ablaze!

And in Merenice Levin’s route, her days as Cupid are far from over! A romantic and comedic story in the world of matchmaking is set to unfold!

Key Features

Sweeter and Spicier! – Return to Los York with the original cast of Cupid Parasite, plus an all new-character Merenice Levin. Rendezvous with seven of the sweetest and spiciest bachelors in up to 3 game modes and unlock over 80 CGs, including some that may be too hot to handle!

All Different Flavors to Choose From – Pick from three different modes that can satiate anyone with a sweet tooth. Select “After Drama” mode to follow-up with the original Parasite 6 and pick up from where you last left off. Go with “New Parasite” mode for a chance to experience Merenice Levin’s perspective of the events that take place after the common route of Cupid Parasite. You can also explore routes you unlocked in “Bonus Episode” mode for six bonus episodes with their own unlockable CGs!

In Sweetness and In Spiciness?! – You must choose the flavor of the next course. Will you go with the sweet? Or will you go with the spicy? When prompted with the choice during gameplay, select between sweet or spicy to impact the ending of your selected route. Manage to balance the flavors for a chance at something really appetizing.

Rich, Decadent Visuals and Savory Scenarios – The original scenario writer and illustrator of Cupid Parasite return! Ririka Yoshimura (scenario writer) and Yuuya (illustrator) join forces once again to bring fans a delectable addition to the Cupid Parasite universe.

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The Legend of Heroes: Kai no Kiseki Gets Launch Date, New Web CM https://operationrainfall.com/2024/05/23/the-legend-of-heroes-kai-no-kiseki-gets-launch-date-new-web-cm/?utm_source=rss&utm_medium=rss&utm_campaign=the-legend-of-heroes-kai-no-kiseki-gets-launch-date-new-web-cm#utm_source=rss&utm_medium=rss&utm_campaign=the-legend-of-heroes-kai-no-kiseki-gets-launch-date-new-web-cm https://operationrainfall.com/2024/05/23/the-legend-of-heroes-kai-no-kiseki-gets-launch-date-new-web-cm/#respond Thu, 23 May 2024 17:46:39 +0000 https://operationrainfall.com/?p=346670 Some returning faces in this one!

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The Legend of Heroes: Kai no Kiseki | Web CM Screenshot

Nihon Falcom has revealed the platforms and launch date for the newest installment in the Trails series, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-. The game is scheduled to launch in Japan for PlayStation 4 and PlayStation 5 on September 26, 2024.

You can check out a new Web CM for the game below. The Web CM showcases some of the characters in action and also gives a look at some returning faces from past Trails games.

Original Web CM

 

English Subbed (Sedulous Setsuna)

 

The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria- will be available both physically and digitally for PlayStation 4 and PlayStation 5. Physically, the game will be available in both a standard and limited edition. The limited edition comes with the following:

  • A physical copy of the game for PS4 or PS5
  • Mini original soundtrack
  • “KISEKI 20th” Metallic Card Collection 2004-2024
  • “KISEKI 20th Anniversary” Memorial Pins
  • Zemuria BGM Collection DLC

Those who pre-order the game will receive a DLC costume for returning character, Rean Schwarzer. The outfit will be his Thors Military Academy -Branch Campus- instructor uniform. The standard edition of the game will cost 8,800 JPY (physical and digital), and the limited edition will cost 11,500 JPY. You can pre-order the game from Nihon Falcom’s online store now (Standard Edition, Limited Edition).

The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria- launches September 26 for PlayStation 4 and PlayStation 5 in Japan. If you’re interested in the game, you can check out its official website and follow Nihon Falcom’s official X account.

SOURCES: Nihon Falcom Official X Account, @SedulousSetsuna (For English Subbed Web CM)

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Blue Archive The Animation Begins Airing May 24 in North America https://operationrainfall.com/2024/05/21/blue-archive-the-animation-begins-airing-may-24-in-north-america/?utm_source=rss&utm_medium=rss&utm_campaign=blue-archive-the-animation-begins-airing-may-24-in-north-america#utm_source=rss&utm_medium=rss&utm_campaign=blue-archive-the-animation-begins-airing-may-24-in-north-america https://operationrainfall.com/2024/05/21/blue-archive-the-animation-begins-airing-may-24-in-north-america/#respond Wed, 22 May 2024 03:55:39 +0000 https://operationrainfall.com/?p=346662 Are you ready NA Senseis?!

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Blue Archive The Animation | Hina

Blue Archive The Animation, the anime adaptation of Nexon’s popular mobile game, has finally received an air date in North America. The anime will begin airing May 24, 2024 at 0:00 AM UTC (May 23 at 8:00 PM ET / 5:00 PM PT) on the Blue Archive Global YouTube channel. The North American stream will have English subtitles.

You can check out the opening animation below.

 

Blue Archive The Animation is produced by Yostar Pictures and studio CANDYBOX. The anime began airing in Japan and countries in Southeast Asia and the Pacific on April 7th. The anime was licensed in Southeast Asia and the Pacific by Medialink. Medialink streamed the episodes on the Ani-One Asia YouTube channel. Seven (7) episodes have already aired in the areas mentioned.

Senseis in North America will finally get to officially watch Blue Archive The Animation in English starting May 24.

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KINGDOM HEARTS Series Announced for Steam https://operationrainfall.com/2024/05/21/kingdom-hearts-series-announced-for-steam/?utm_source=rss&utm_medium=rss&utm_campaign=kingdom-hearts-series-announced-for-steam#utm_source=rss&utm_medium=rss&utm_campaign=kingdom-hearts-series-announced-for-steam https://operationrainfall.com/2024/05/21/kingdom-hearts-series-announced-for-steam/#respond Tue, 21 May 2024 18:18:28 +0000 https://operationrainfall.com/?p=346657 Anyone who purchases KINGDOM HEARTS III + Re Mind (DLC) on Steam will get a new platform exclusive keyblade.

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SQUARE ENIX has announced that the KINGDOM HEARTS series will be launching on Steam this upcoming June 13th, 2024. The press release states that two collections will be released, in addition to the KINGDOM HEARTS III + Re Mind (DLC) set. Feel free to check out the brand new announcement trailer down below. Also down below, you’ll find a complete list of the titles that will be available on Steam, a little bit of info about this newest release and a message from the KINGDOM HEARTS series producer, all from the latest press release.

Press Release Info:

New to the Steam release of this title, KINGDOM HEARTS HD 1.5 + 2.5 ReMIX will feature textural updates to its graphics. Users who purchase KINGDOM HEARTS III + Re Mind (DLC) will also receive the new platform exclusive Keyblade “Dead of Night.”

KINGDOM HEARTS | Steam Exclusive Keyblade

“By bringing the KINGDOM HEARTS series to Steam, we’re excited to welcome in new fans to the series by making it more accessible than ever before.  On behalf of the entire KINGDOM HEARTS team, I’d like to share our excitement for so many new players to discover and enjoy the action, magic, and friendship of KINGDOM HEARTS through Steam. Of course, we’re also excited for longtime fans to reexperience these classics in a new way.” – Ichiro Hazama, KINGDOM HEARTS Series Producer

A full list of KINGDOM HEARTS titles coming to Steam is as follows:

  • KINGDOM HEARTS HD 1.5 + 2.5 ReMIX
    • KINGDOM HEARTS FINAL MIX
    • KINGDOM HEARTS Re:Chain of Memories
    • KINGDOM HEARTS II FINAL MIX
    • KINGDOM HEARTS 358/2 Days (HD remastered cinematics)
    • KINGDOM HEARTS Birth by Sleep FINAL MIX
    • KINGDOM HEARTS Re:coded (HD cutscene compilation)

 

  • KINGDOM HEARTS 2.8 Final Chapter Prologue
    • KINGDOM HEARTS Dream Drop Distance HD
    • KINGDOM HEARTS χ Back Cover (movie)
    • KINGDOM HEARTS 0.2 Birth by Sleep – A fragmentary passage –

 

  • KINGDOM HEARTS III + Re Mind (DLC)

 

  • KINGDOM HEARTS INTEGRUM MASTERPIECE (includes all of the above compilations)

The beloved KINGDOM HEARTS franchise was first released in 2002 by SQUARE ENIX, and led by legendary game director Tetsuya Nomura, thus launching the longstanding collaboration between SQUARE ENIX and Disney. Since then, over 36 million copies have shipped worldwide. Steam users, who have eagerly awaited the arrival of the series on the platform will now be able to join Sora, Donald Duck, Goofy, and many other Disney characters on adventures through the “Dark Seeker Saga,” spanning from the original KINGDOM HEARTS to the critically acclaimed KINGDOM HEARTS III + Re Mind (DLC).

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